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Useful Tips When You Purchase Leaf Springs

Useful Tips When You Purchase Leaf Springs

One of the essential parts in a vehicle is leaf springs. The car’s force is being blocked by it. The leaf springs history can be traced back to the medieval period; its latest version is the parabolic spring. This device, attached to a wheel and axle, provide balance and to remove resistant force. Today, leaf springs are very common in autos. The following heavy commercial vehicles like: trucks, vans, SUVs, and railway carriages are having leaf springs on their chassis.…

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The Importance of Game Engine Authorship, Part 2

In Part 1 I said I would talk about our game Undefined Behavior more specifically. Maybe that wording was a little too liberal. By the end of the game jam, we didn’t really have a game per se. With that said, what we did end up with had a distinct feel to it. The game was supposed to be a sort of first-person puzzle game where you’re a programmer in a highly augmented reality world who accidentally introduced a viral…

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The Importance of Game Engine Authorship, Part 1

Our local game developer club, Iowa Game-Dev Friendship, held what I think was our 8th game jam in Ames this weekend. As expected, it was an awesome time. This time my team had a big setback, and because of it I came to a profound realization about game engine authorship and its importance for a meaningful creative experience.  Developers and designers talk about the importance of videogame authorship, but this weekend I realized in a new way how that can…

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Here’s the source code to Hundreds. Don’t laugh.

So Hundreds was the first game that I programmed and because of that I was pretty skittish about showing anyone my horrible code, because… How would anyone get anything from it? Programmers usually pat me on the head and tell me: Programmer Oh that’s cute! You put it all in one file. Yea real cute. Anyway, I guess my hope is that amateur coders or designers/artists will use it as some sort of stepping stone on the way to demystifying…

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Are Game Ideas a Dime a Dozen?

Around 6 years ago or so, 2004 or something, I started looking around for advice directed at budding game developers. At the time I was mostly looking around to see where and how I should start in on my big game idea that I had rolling around in my head for enough time that I decided to try my hand at making it. It wasn’t long until I found the famous Sloperama post on ideas. But I didn’t believe it,…

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I made a game by myself and it’s called “Hundreds”.

Play it right now for free! I felt a great sense of accomplishment making this game on my own, though I know there is an oceans worth of improvement to be had still, it’s a big milestone for me so I thought I’d share the journey with you all in this post. My whole career as a game developer has been spent on the visual side of things, which can sometimes be frustrating for me. In my formative years as…

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