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Learn more about intuition
Apr
07
Posted By
godatplay

I’ve started development on my first experiment, which is to try to make a series of meaningless games that result in a positive impact. So far, it has been incredibly difficult to muster up the will-power in order to keep a game meaningless at all, let alone to make it positive somehow. This will be an exercise in discipline of keeping a small scope and using subtractive design, if nothing else.

Meaningless Game #1

As you can see, it’s quite tempting as a designer to add complexity to the image above.  And yet, this must be the first game.  But I’ve decided most of the games will have more than just this, which will make them “mostly meaningless” I guess.  On top of all this, they should be positive.  I haven’t come up with too many ideas on how to do that yet, so I’m hoping that something will just come to me in the middle of development, hehe.

One of the things I realized I could learn from this whole experiment is how to intensify and purify meaning by separating elements of the game through elimination.  If I define what isn’t in the gameplay, maybe that will help me realize what is.  A nice side effect is a possible better skill in improving the non-game-specific elements of a game.  Let me illustrate:

Separating Meaning, Step 1

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Apr
07

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