Liferaft is coming along, it’s been a bumpy road for a number of reasons, most of them due to the design and its ethereal nature. But recently it’s really been shaping up and making levels is a snap now. So today I set out to start my idea for Act I of Liferaft. Our hero starts out imprisoned or forgotten in a pit somewhere isolated. Magically a rope drops and you have to use it to get out of the pit. So that’s what I started with. The first iteration was too easy and boring, the next few were probably closer to realistic but I wanted to make something crazy challenging that would reflect how hard it would be to get out of this immense pit she’s been living in all her life.
I was thinking about Driver actually and how much I loved the starting sequence/tutorial of that game [as well as the entire thing]. You were stuck in this garage pressed with what seemed like monumental challenges at the time. But eventually you got out of there and you felt unleashed. Like you were a kickass Driver ready to own the road with all your newly learned moves.
So the level I set up is a much more condensed version and really just to get a starting point for what I’d like this to be. It’s waaay too hard and not really all that interesting at the moment, but I spent most of my day trying to beat my own challenge. I took it a step further and tried to make a slalom out of it by limiting “victory” to something only that was completing a true slalom course. I’ve only really made it to the top a handful of times and only once with the “slalom” in mind.
Play the Slalom Challenge [choose level 1].
axcho
August 7th, 2009 at 3:07 PMHmm, that’s interesting how you might use that daunting or frustrating challenge for its emotional impact or how it tells the story. I’m looking forward to seeing where this game goes. :)
This also shows me one place to use this replay-and-refine mechanic I thought of back for the Replay contest a few years ago at Jay is Games. It seems like it would make a lot of sense for something like this, where you have to get things perfectly right or you have to start over. It could be interesting to see if it’s fun if you can slightly adjust your previous course instead of starting over completely. Maybe Braid did something like that already, I don’t know… :p