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Jun
16
Posted By
aeiowu

The last couple of weeks have been pretty hectic. During the day Mike and I have been hitting Liferaft pretty hard and on the nights and weekends I’ve been chipping away at Protonaut with Andy. I’m having a ton of fun on both projects though, which is why things are so booked.

Andy’s been burning through his lists ever since he wrangled in a Box2D bug that was holding him up, so we’ve got tons of stuff going on now, including a working level editor, places to share levels/ideas and much more. Right now we’ve got a handful of dedicated alphanauts [as I call them] creating awesome levels and giving continuous feedback on the game. If you’re interested, check out these links below to get involved! This is a community based game so we need all the help we can get.

If not, you can at least give the alpha a quick glance here at http://protonaut.net. Do know that this is an alpha, bugs might be present, features will be missing, levels could be empty, and fun may be sparse. The object of the game at this point is to collect all the gases [circular objects] in any given level. We’re still growing the game, experimenting with different objectives, but I think these basic rules are fairing pretty well so far.

Also, I came up with this website mockup for protonaut.net. It should replace the placeholder site fairly shortly.

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Greg   game development
COMMENTS
001
Jun
16

One Response to “Check out the Protonaut alpha.”

  1. axcho


    I love the art style. But the gameplay didn’t capture my interest for long.

    I think one thing that would help is to make it clear what the game is like later on, when things get interesting. I didn’t know what I was working toward, so I didn’t have much motivation to keep going through the boring or frustrating parts in the beginning. The early stages that I played felt like a platformer, without the fun parts of a platformer game.

    I really like the art style and the idea of a chemistry game. I hope my comment may help make the game more fun. :)

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