I’m pretty much done with a new game called MEHC. It’s a Unity game meant for sponsorship on a game portal, so I’ll start the process of shopping it around now. Here’s the trailer:
In gamer lingo, it’s a 3d, physics-y, psuedo-pixel-art cannon-shooting game with a strategic probability management element. Based on tester feedback, it seems to be pretty addictive, too. Here’s the “official” description:
As a producer for the Japanese game show Megabank Executive Humiliation Challenge (MEHC), the nation is counting on you to keep them entertained by humiliating the best of the best in Western banking executives. Balance money-making obstacles and hire better executives to make the most profit you can in one season. Don’t let your nation down!
It’s an experiment in many ways, including emotional, commercial, and production..al, but not so much in gameplay. It’s kind of weird to look back at your baby after you’ve given birth. Sometimes you didn’t see yourself making that kind of game, and I can say that about this game. However, I’m happy with the work I’ve done. It’s quite a fun game. I’d also like to thank the Gratton brothers from the Napkin Sketch collective for doing the sound.
Even though I didn’t originally see myself making this kind of game, I think in some ways I needed to make it, at least to just express my frustration with my current feelings on the nation’s economy and moreso on capitalism in general. I’ve grown increasingly dissatisfied with it as a system lately. And maybe I needed a break from taking game design so seriously, too.
I’m hoping to find a sponsor for it by the end of the year. And it should end up on FGL in some form or another soon for auction. The sponsorship space seems pretty barren when it comes to Unity games, so who knows what will happen…