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Oct
06
Posted By
aeiowu

Wow.

Mikengreg just returned safely from IndieCade to the gray plains of Iowa and we couldn’t be happier. It’s Mike’s birthday [wish him well on twitter] today and we’re both charged full of IndieCade. Countless memories, so many new-old friends, it was an unbelievable gathering of intimate and heartfelt personalities that we will never forget. We [...]

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Greg   game development
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000
Sep
22
Posted By
aeiowu

I just got off the phone with my friend and intuition collective member, Ted Martens, and we were talking a bit about collaborations. Being that game development is rarely the product of just one person, [some exceptions being: cactus, eskill and mossmouth] collaborations of some kind are often useful. But when I talk to people [...]

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Greg   game development
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Sep
18
Posted By
aeiowu

So we’ve known about the IndieCade thing for awhile but haven’t gotten around to announcing it officially just yet here. Though, we just found out Fig. 8 will be across the pond in the Eurogamer 2009 expo so I figured we’d get two announcements with one stone! It’s a pro PR move by us, to [...]

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Greg   game development
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003
Sep
10
Posted By
aeiowu

I just finished the second round of “marketing” for our first internship. This won’t be our first employee but it’s close enough that we’re a bit frightened/excited. ISU has offered us a great deal for providing one lucky student [we think] with a paid internship for this Fall semester and we’re doing our best to [...]

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Greg   game development
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000
Sep
04
Posted By
aeiowu

Design has been on my mind a lot lately. Liferaft has recently been in a kind of growing-pains stage which is a point in the development where Mike and I fumble around and try to learn how to develop video games. That’s actually a lot of it for us. Each new game we do is [...]

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Greg   game development
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Aug
21
Posted By
aeiowu

So Fig. 8 is out in the wild and we’re pretty pleased with the response so far. I went ahead and confirmed with our sponsor, YoArcade that we could be transparent with the deal. This is a true story but names have been changed [except YoArcade] to protect the innocent.

July 10th – Wrapped up most [...]

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Greg   game development
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005
Aug
18
Posted By
aeiowu

Mike and I released Fig. 8 today. The whole world can finally play our little game about bikes and stuff. We’re happy to have finally found a suitable sponsor in YoArcade. These things always take awhile, and certainly this go-round took a lot of pavement-pounding to get it sold but I feel it was [...]

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Greg   game development
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