Oh, hey. It’s, uh, it’s been a while…
EON is finished and out on Newgrounds! We ended up adding a level editor, and those crazy NG kids are cooking up some weird and fun stuff, I highly recommend checking it out. It’s very satisfying building a fun game, but it’s a whole new [...]
Trailer!
We’re making a final push on publicity for EON, and I’ve uploaded the latest version that adds local highscores, a bunch of changed levels that have a bit better progression for noobs, you just click on the screen to spawn wells instead of the dumb dragging thing I started with, other stuff I’m sure is [...]
Be forewarned, this is a rant, and not all that coherent…
I started EON, like really started making an actual game at TIGJam early in October. I had spent the week between Indiecade and TIGJam messing around with a copy of Asher Vollmer’s sweet particle-thing, but it was just messing around for the sake of [...]
I’m having a tough time giving a title to this post because I’m not exactly sure what I’m going to cover. There are a lot of things shifting at Intuition, there’s been a lot of change this year already and it looks like we’ve still not found a real “groove” that we’re comfortable with. [...]
Life Raft is getting us all super pumped, and I’m amazed that I can figure out how to do any of this crap. I’ve refactored the previous prototype and added awesome stuff like moving vehicles and a grappling hook, and I believe it runs faster now, but I haven’t done a serious test. Check [...]
The amazing, action-packed follow up to the critical darling Wild and Free: A True Story, Wild ‘n Free: EX, is finally available in more places than Armor Games!
Play on our site here, or check it out on Kongregate to get in on the high score action.
Greg’s current score is 378493. You’ll probably need to [...]
I’ve been working on a new game, we’re not exactly ready to release much in the way of details as we’re not exactly sure what those details are yet, but there will be platforms, and you will probably be jumping on them for a large percentage of the experience. Given that information, I’ve spent [...]