A couple weeks ago we started a plan to do maptesting three times a week on Tuesday, Thursday, and Saturday at 6pm CST. It’s going pretty well so far, but I wanted to send out another call for the private beta testers to show up at 6pm Central today so we can continue testing and [...]
The third Iowa Indie Game Jam was a great success! It was held this weekend October 17-19 in Cedar Falls at the apartment of Andres Reinot, an 8monkey Labs co-founder. He hosted an artist from Phantom EFX, several hobbyists and ISU students from Ames, four members of our company Intuition Games, and some friends and [...]
We’ve posted an article previously about free music on the Internet Archive. But I’ve recently found something else: music you can use in your games through a collection on the Internet Archive called Open Source Audio.
Much of this is music, and it’s licensed for some sort of free usage, depending on the licensing terms selected [...]
We’ve been hard at work continuing development these past couple weeks. Our heads have been down as we sweat it out toward our next deadline - Dinowaurs Gold. We finally released a Beta build to the existing alpha testers. For those of you who had access to the alpha, the new link is at the [...]
For the last 10 days or so we’ve been preparing Dinowaurs Beta. It’s almost here! We even have a nice little banner on the front of the Kongregate website to coax people to sign up in the forum thread.
What are some of the changes? The first thing one would notice is a brand new main [...]
The past couple weeks have been crazy busy, and even a little overwhelming. We’ve had an early build of Dinowaurs up on Kongregate’s website, and testers have been playing the game to help us find bugs.
If you’re interested in testing Dinowaurs, drop us any e-mail with your Kongregate username, and we’ll add you to [...]
Website Down, a story of epic fail and glorious recovery
Back in 30 minutes….lunch.
This is a quote from a Bluehost employee in the middle of a live chat support session with me. Ponder the ridiculousness of that idea, and you’ll start to understand what kind of emotionally-excruciating experience it was trying to get our website [...]