For the last 10 days or so we’ve been preparing Dinowaurs Beta. It’s almost here! We even have a nice little banner on the front of the Kongregate website to coax people to sign up in the forum thread.
What are some of the changes? The first thing one would notice is a brand new main [...]
Wild & Free: A True Story (“WNFats”, for those hip to the beat) released today. Mike & I (employees at Team Yessss!) have been dedicating a night or two each week to take time out to give Boto a home. He’s mostly happy, at least now when you’re not playing, otherwise causing massive oil tankers [...]
Our apologies for the lack of posting over the last two weeks. Here’s a rundown of what we’ve been up to.
After working on the press kit a little, we did some more business stuff to make sure we’re going to be ok with Uncle Sam and protected from the “unknown unknowns,” as it is [...]
Bit o’the old update fer you fine folken. I been workin’ on PP:AFAA and, by extension, Melba Toast pretty good the past couple days, and boy oh boy is she startin to come ’round. I s’pose it’s been a long while since muh last post, so I reckon I start at the beginnin.
Separating [...]
This weekend was the first Iowa Indie Game Jam, and it was a great success. Its beginnings were humble and spontaneous. Andres came down to Des Moines to see the coolness that is going on here - this weekend it was The Grey Market. While visiting, he proposed having a game development [...]
We’ve been working full steam on PP:AFAA tonight, and I’ve finally gotten back on track with Melba Toast and breaking out teh codez. I actually started out on prototyping water yesterday and thought I’d have an easy time of getting some wave action going… Boy was I wrong.
Actually in theory, it would have been [...]