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Feb
07
Posted By
aeiowu

Dinowaurs is our first fully-featured game, and through all the missed deadlines, critical errors and small successes we’ve learned an immense amount about game development. I’d like to sit here on my stoop and tell everyone how pro we were throughout the development of Dinowaurs, but the truth is we weren’t. Dinowaurs was a gauntlet [...]

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advice   design   game development
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Oct
16
Posted By
aeiowu

It’s been awhile, and I know you have all been clamoring for a new post, but we’ve been busy with business stuff, and I’ve been busy with Rome. If you’re interested in my personal exploits in Rome and the surrounding area, check out my blog at my personal site.
In other news, Intuition squeaked out [...]

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Greg   advice   dinowaurs   game development
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Jul
05
Posted By
aeiowu

Hi! I’m Greg
I’ve been playing games for a long time. I remember the introduction of the Prodigy internet service, the rise and fall of Sierra games, and a jaw-dropping incident with Pong at an uncle’s house. Today, I am studying graphic design at Iowa State University, with a heavy emphasis on game development. [...]

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Greg   advice   game development   other
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