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Oct
09
Posted By
godatplay

I would like to invite any Iowa game developers to two upcoming parties here in Des Moines.  The first is a Wes Anderson-themed costume party entitled I Always Wanted To Be A Tenenbaum. Since a friend or two from 8monkey Labs will be showing up, I figured I would invite any other devs in the [...]

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Categories
community   des moines   intuition collective
COMMENTS
000
Feb
23
Posted By
aeiowu

So we released Dinowaurs. We made a call to Joe. Then we went out to eat some important sandwiches (more on that later). When we got back, the Dinowaurs rating had dropped on kong considerably. There is always a bit of a honeymoon with these real-time ratings, but we were hoping it’d be above the [...]

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Categories
community   dinowaurs   flash   kongregate
COMMENTS
005
Jan
29
Posted By
aeiowu

Dinowaurs has been in open beta for over a month now and one thing is obvious. It’s not making money.
For over 1.5 years, we’ve been working like dogs on this Flash game called Dinowaurs. About 6 months ago we ran out of funding to feed ourselves. So when that happened we started scrambling to [...]

Jan
16
Posted By
aeiowu

For our fourth game in this deal we’re making a game about killing crows. Why? Mostly because I hate them. Every winter they seem to grow in number. I know they are plotting up there in the thousands. I like animals and have much respect for living things, I don’t even kill ants/non-mosquito bugs, but [...]

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Categories
Greg   community   flash   game development
COMMENTS
001
Jan
13
Posted By
aeiowu

Jiggmin had an idea to mask two separate dimensions of the same world so the player may uncover the good one underneath . One good, the other bad. The world would simply be a zoomed out view of the earth. So, as part of my ritual I headed to the library for some pretty earth [...]

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Categories
Greg   community   flash   game development
COMMENTS
003
Jan
08
Posted By
aeiowu

The rapid development cycles are in full swing here with Jiggmin and me. With each of these games I’ve taken up the habit of heading straight to the library in search of reference materials. With our latest project, EFFING HAIL, I wanted to capture the look and feel of playing with extreme weather patterns [...]

COMMENTS
002
Oct
25
Posted By
godatplay

A couple weeks ago we started a plan to do maptesting three times a week on Tuesday, Thursday, and Saturday at 6pm CST.  It’s going pretty well so far, but I wanted to send out another call for the private beta testers to show up at 6pm Central today so we can continue testing and [...]

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Categories
community   dinosaur   dinowaurs   flash   game development   intuition games   kongregate
COMMENTS
000