The third Iowa Indie Game Jam was a great success! It was held this weekend October 17-19 in Cedar Falls at the apartment of Andres Reinot, an 8monkey Labs co-founder. He hosted an artist from Phantom EFX, several hobbyists and ISU students from Ames, four members of our company Intuition Games, and some friends and [...]
On October 18th, some friends at 8Monkey Labs are hosting another Iowa Indie Game Jam with us. This will be the third in about the span of a year and will take place in Cedar Falls, IA. We think it’ll be the best yet! Basically we’ll all get together for a weekend and try to [...]
Things have been characteristically churning along behind the scenes. And for our next trick, we’ll be getting together some of you to participate in the some map/gameplay testing. Aside from the usual bug hunting, we want to test out a crap-load of maps with you awesome testers. Three nights a week we’ll be hosting a [...]
Hey every seven of you! We’ve officially opened up the Dinowaurs beta to the first wave of the Kongregate community. We’ve been floored by the response from everyone and we’d like to thank everybody for their interest and excitement for Dinowaurs.
In other news we’ve hit 1000 commits. I even recorded a video of [...]
We’ve been hard at work continuing development these past couple weeks. Our heads have been down as we sweat it out toward our next deadline - Dinowaurs Gold. We finally released a Beta build to the existing alpha testers. For those of you who had access to the alpha, the new link is at the [...]
For the last 10 days or so we’ve been preparing Dinowaurs Beta. It’s almost here! We even have a nice little banner on the front of the Kongregate website to coax people to sign up in the forum thread.
What are some of the changes? The first thing one would notice is a brand new main [...]
It’s been a big week for the whole team, but with largeness comes progress, and with great power comes great responsibility ~ Spiderman. sorry…
I’ve been working on finalizing as many weapons as humanly possible, and giving them some basic effects that we’ll prettify later down the road. We felt like the weapons just [...]