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Jan
22
Posted By
aeiowu

Well, we finished up crowland, effing hail and inkclipse so we’re just waiting on some sponsors for those. We’re still chipping away at red herring, it’s a bit of a weirder bird than the other three and therefore requires a little more loving care. Not that we don’t love all our games equally, we [...]

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000
Oct
31
Posted By
godatplay

Development on Dinowaurs is beginning to wrap up here at Intuition Games.  Things are getting hectic.  One thing we’ve been up lately is tying into Kongregate’s microtransaction system for Premium Game Developers, so that players will be able to purchase accessories.  Not only that, they’ll be able to earn them for free!  It’s really exciting [...]

COMMENTS
001
Jun
11
Posted By
aeiowu

Hey everyone! Lately I’ve been working on more accessories, and… the coveted “tester” accessory.” We’re still not completely sure how it’ll work, but the second video is of that very accessory… the mammoth head. The first video is from like 2 months ago, and is one of many drawings that will show [...]

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Categories
Greg   Speedpaint   concept art   dinowaurs   game development
COMMENTS
006
May
06
Posted By
godatplay

For the last 10 days or so we’ve been preparing Dinowaurs Beta.  It’s almost here!  We even have a nice little banner on the front of the Kongregate website to coax people to sign up in the forum thread.

What are some of the changes?  The first thing one would notice is a brand new main [...]

COMMENTS
008
Mar
05
Posted By
godatplay

A friend of Greg’s just linked this to him: “My Paper Mind,” an animation of paper stencil cut-outs, using a technique referred to as “Stratastencil.” The interesting thing is that the stencils are layered on top of each other, and photographed and lit such that the previous frames are visible behind the current one, [...]

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Categories
concept art   design   game development   independent   torncanvas
COMMENTS
001
Feb
17
Posted By
aeiowu

Well, today was a work day, even though it was the Sabbath we worked just like Mike said. User stories, a little Orbit Room cafe, and so on. But that, was but the beginning. Awhile later we met up with Ted and we fumbled around San Francisco, going to two predetermined restaurants [...]

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Categories
GDC   Greg   concept art   game development
COMMENTS
000
Jul
15
Posted By
aeiowu

Recently we nicknamed Prof. Porpoise, “The Professor” due to his extreme agility on the court as well as his radical dissertation on The Crossover: An Application of Metafluid Dynamics and Quantum Mechanics Subsystems to Underwater Basketballs. The Professor isn’t all sneakers and snow globes. When he’s not drainin’ half-court PS-triples he’s sinking sea-faring [...]

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Categories
Greg   PP:AFAA   concept art
COMMENTS
000