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Feb
07
Posted By
aeiowu

Dinowaurs is our first fully-featured game, and through all the missed deadlines, critical errors and small successes we’ve learned an immense amount about game development. I’d like to sit here on my stoop and tell everyone how pro we were throughout the development of Dinowaurs, but the truth is we weren’t. Dinowaurs was a gauntlet [...]

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Categories
advice   design   game development
COMMENTS
000
Dec
09
Posted By
aeiowu

We’re nearing completion of the game and with that means a deathmarch towards our deadline. Dinowaurs has gone through the design ringer many a time now, and this is her final pass through our gauntlet of obstacle courses, trials and rites of passage or other such things hard to get through that offer reward upon [...]

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Categories
design   dinowaurs   game development   intuition games
COMMENTS
001
Oct
31
Posted By
godatplay

Development on Dinowaurs is beginning to wrap up here at Intuition Games.  Things are getting hectic.  One thing we’ve been up lately is tying into Kongregate’s microtransaction system for Premium Game Developers, so that players will be able to purchase accessories.  Not only that, they’ll be able to earn them for free!  It’s really exciting [...]

COMMENTS
001
Mar
05
Posted By
godatplay

A friend of Greg’s just linked this to him: “My Paper Mind,” an animation of paper stencil cut-outs, using a technique referred to as “Stratastencil.” The interesting thing is that the stencils are layered on top of each other, and photographed and lit such that the previous frames are visible behind the current one, [...]

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Categories
concept art   design   game development   independent   torncanvas
COMMENTS
001
Feb
04
Posted By
aeiowu

“Hey, we’re back!”
No, it’s not Dr. Katz, but instead a much drier, less-squiggly version here to bring you our next segment: way more recent stuff. We haven’t been showing as many pretties as we should, so above, I give you the very unofficial, unfinished Dinowaurs logo. It’ll probably resemble something like that above.
Design [...]

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Categories
design   dinosaur   dinowaurs   game development   independent   intuition games   podcast   raptors
COMMENTS
002
Nov
26
Posted By
aeiowu

We’re going to GDC! Come hell or high water, we booked the tickets, marked the calendar and laid out our nerd uniforms for GDC 2008. Now what? Maybe we’re missing something…
Business cards!
As a soon-to-be card-carrying graphic designer–and by “card-carrying” I mean diploma-carrying–why not create our own identity, or any such materials we [...]

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Categories
Greg   design   graphic   identity   logo
COMMENTS
002
May
24
Posted By
aeiowu

Even though we’re further down the road with development of both the game and the identity/website, I thought it would be neato to post the “mother ship” pdf of all the logo ideas for the intuition identity. Some are good, some are bad and others are just pieces of a larger good/bad logo; you [...]

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Categories
design   identity   intuition games   logo   website
COMMENTS
000