Dinowaurs is our first fully-featured game, and through all the missed deadlines, critical errors and small successes we’ve learned an immense amount about game development. I’d like to sit here on my stoop and tell everyone how pro we were throughout the development of Dinowaurs, but the truth is we weren’t. Dinowaurs was a gauntlet [...]
We’re nearing completion of the game and with that means a deathmarch towards our deadline. Dinowaurs has gone through the design ringer many a time now, and this is her final pass through our gauntlet of obstacle courses, trials and rites of passage or other such things hard to get through that offer reward upon [...]
Development on Dinowaurs is beginning to wrap up here at Intuition Games. Things are getting hectic. One thing we’ve been up lately is tying into Kongregate’s microtransaction system for Premium Game Developers, so that players will be able to purchase accessories. Not only that, they’ll be able to earn them for free! It’s really exciting [...]
A friend of Greg’s just linked this to him: “My Paper Mind,” an animation of paper stencil cut-outs, using a technique referred to as “Stratastencil.” The interesting thing is that the stencils are layered on top of each other, and photographed and lit such that the previous frames are visible behind the current one, [...]
“Hey, we’re back!”
No, it’s not Dr. Katz, but instead a much drier, less-squiggly version here to bring you our next segment: way more recent stuff. We haven’t been showing as many pretties as we should, so above, I give you the very unofficial, unfinished Dinowaurs logo. It’ll probably resemble something like that above.
Design [...]
We’re going to GDC! Come hell or high water, we booked the tickets, marked the calendar and laid out our nerd uniforms for GDC 2008. Now what? Maybe we’re missing something…
Business cards!
As a soon-to-be card-carrying graphic designer–and by “card-carrying” I mean diploma-carrying–why not create our own identity, or any such materials we [...]
Even though we’re further down the road with development of both the game and the identity/website, I thought it would be neato to post the “mother ship” pdf of all the logo ideas for the intuition identity. Some are good, some are bad and others are just pieces of a larger good/bad logo; you [...]