Hey Intuition blog :) The Dinowaurs days was the last time I made a post, so this announcement is very fitting. Lately, I’ve been working on my own game about a laser monster called Laserback which is a one-button arcade style game that I submitted to Gamma IV.
Well, I made a hefty [...]
Dinowaurs is a weird game. It doesn’t make sense. In it, you control a dinosaur dressed up with kites and lingerie armed with anachronistic weaponry, some of which involves launching lawyers at enemy villages. All of this can be viewed as a good thing. A fresh thing. For the most part it is. The very [...]
So we released Dinowaurs. We made a call to Joe. Then we went out to eat some important sandwiches (more on that later). When we got back, the Dinowaurs rating had dropped on kong considerably. There is always a bit of a honeymoon with these real-time ratings, but we were hoping it’d be above the [...]
Dinowaurs has been in open beta for over a month now and one thing is obvious. It’s not making money.
For over 1.5 years, we’ve been working like dogs on this Flash game called Dinowaurs. About 6 months ago we ran out of funding to feed ourselves. So when that happened we started scrambling to [...]
The nice folks over at channel 5 interviewed Josh about his co-working space situation. They even showed a little of Dinowaurs. w00t. Thanks local news!
We’re nearing completion of the game and with that means a deathmarch towards our deadline. Dinowaurs has gone through the design ringer many a time now, and this is her final pass through our gauntlet of obstacle courses, trials and rites of passage or other such things hard to get through that offer reward upon [...]