Mike made a song.
I made a dino.
And then a video was born:
Development on Dinowaurs is beginning to wrap up here at Intuition Games. Things are getting hectic. One thing we’ve been up lately is tying into Kongregate’s microtransaction system for Premium Game Developers, so that players will be able to purchase accessories. Not only that, they’ll be able to earn them for free! It’s really exciting [...]
A couple weeks ago we started a plan to do maptesting three times a week on Tuesday, Thursday, and Saturday at 6pm CST. It’s going pretty well so far, but I wanted to send out another call for the private beta testers to show up at 6pm Central today so we can continue testing and [...]
Lots of business going on here lately. We’ve moved to a brand new office in the ISU research park, released a new Dinowaurs update with lots of tweaks, plus we’re now poised to launch our Map Testing Festival Extravaganza thingy.
First up, thanks to all the testers who have signed up for the DMT Fest, we’ve [...]
Things have been characteristically churning along behind the scenes. And for our next trick, we’ll be getting together some of you to participate in the some map/gameplay testing. Aside from the usual bug hunting, we want to test out a crap-load of maps with you awesome testers. Three nights a week we’ll be hosting a [...]
Dinowaurs-wise we’ve been furiously working on performance to make a much larger private beta more realistic. We’ve done that. No word on when the beta will open up to the proportions it deserves, but it will likely be relatively soon. If you had problems running the game previously, definitely give it another shot. I can [...]