The past couple weeks have been crazy busy, and even a little overwhelming. We’ve had an early build of Dinowaurs up on Kongregate’s website, and testers have been playing the game to help us find bugs.
If you’re interested in testing Dinowaurs, drop us any e-mail with your Kongregate username, and we’ll add you to [...]
Shhhh… We’re Alpha Testing, don’t tell anyone!
This wee bug was no “gomez” or “zaphod” but he certainly was a worthy $@%#ing adversary. BG Bug, we salute you and pray for your safe return to Hades.
We opened the doors to private alpha testing on the Kongregate forums on April fools day. Some we’re skeptical, but the [...]
Over the course of development at Intuition Games, Dinowaurs has gone through several design iterations. It’s quite a different beast than when we started. This post is an attempt to explain the new Dinowaurs design in a nutshell.
Premise
Dinowaurs tries to recreate the childhood joy of dinosaurs fighting each other. In the game, [...]
Hey, just wanted to post a piece of “glitch art” we stumbled upon during alpha. Enjoy!
Hopefully soon, we’ll have some real screen-shots with updated art and less explosive diarrhea. ;)
Celebrate.
Here is the high detail raster version of the logo…..that I wasn’t supposed to make. It’s mainly for the title screen and posters if we ever decide to make any. I felt that it was really important to work the logo more for those things. I’m really happy with it.
And yeah, I [...]
Josh found this sweet music today while sifting through some dusty bookmarks of his. It’s freely distributed music (under the creative commons license) and would work for our game if we wanted it. Mostly it’s just kick-ass and old school, and we listened to it all day. Check it out. This one [...]
“Hey, we’re back!”
No, it’s not Dr. Katz, but instead a much drier, less-squiggly version here to bring you our next segment: way more recent stuff. We haven’t been showing as many pretties as we should, so above, I give you the very unofficial, unfinished Dinowaurs logo. It’ll probably resemble something like that above.
Design [...]