Jiggmin had an idea to mask two separate dimensions of the same world so the player may uncover the good one underneath . One good, the other bad. The world would simply be a zoomed out view of the earth. So, as part of my ritual I headed to the library for some pretty earth [...]
The rapid development cycles are in full swing here with Jiggmin and me. With each of these games I’ve taken up the habit of heading straight to the library in search of reference materials. With our latest project, EFFING HAIL, I wanted to capture the look and feel of playing with extreme weather patterns [...]
Hey internet. It’s been awhile, good to see ya.
For my latest trick, I’ve been working with Jiggmin (Jacob Grahn) on some rapid flash prototyping. We’re coming up with some neat stuff and it’s certainly been a good change of pace from the extra-long development cycle of Dinowaurs and all its multiplayer hairiness. Hair is [...]
Development on Dinowaurs is beginning to wrap up here at Intuition Games. Things are getting hectic. One thing we’ve been up lately is tying into Kongregate’s microtransaction system for Premium Game Developers, so that players will be able to purchase accessories. Not only that, they’ll be able to earn them for free! It’s really exciting [...]
A couple weeks ago we started a plan to do maptesting three times a week on Tuesday, Thursday, and Saturday at 6pm CST. It’s going pretty well so far, but I wanted to send out another call for the private beta testers to show up at 6pm Central today so we can continue testing and [...]
The third Iowa Indie Game Jam was a great success! It was held this weekend October 17-19 in Cedar Falls at the apartment of Andres Reinot, an 8monkey Labs co-founder. He hosted an artist from Phantom EFX, several hobbyists and ISU students from Ames, four members of our company Intuition Games, and some friends and [...]
Dinowaurs-wise we’ve been furiously working on performance to make a much larger private beta more realistic. We’ve done that. No word on when the beta will open up to the proportions it deserves, but it will likely be relatively soon. If you had problems running the game previously, definitely give it another shot. I can [...]