So Hundreds was the first game that I programmed and because of that I was pretty skittish about showing anyone my horrible code, because… How would anyone get anything from it? Programmers usually pat me on the head and tell me:
Oh that’s cute! You put it all in one file.
Yea real cute. Anyway, I [...]
Around 6 years ago or so, 2004 or something, I started looking around for advice directed at budding game developers. At the time I was mostly looking around to see where and how I should start in on my big game idea that I had rolling around in my head for enough time that I [...]
Play it right now for free!
I felt a great sense of accomplishment making this game on my own, though I know there is an oceans worth of improvement to be had still, it’s a big milestone for me so I thought I’d share the journey with you all in this post.
My whole career as a [...]
Ok, this will be quick. I have a half dozen other posts I want to make but I’m in the middle of working on FOUR GAMES!!! Ahhhhh!
So I played an awesome game today, it’s called Specter Spelunker Shrinks. But when I got to the site I thought…
“Whoa, this is the same dude [NMcCoy] who did [...]
I started work on the Mikengreg logo around 3 months ago, it had gone pretty well for the most part but I stopped working on it regularly about a month ago. For that month I’ve felt a block swelling. I just got over that an hour ago. I’m fresh and excited and everything is in [...]
This started out as a lengthy comment over at Edmund’s Do’s and Don’ts Manifesto on IndieGames. [via @godatplay] You should read that before reading this.
Edmund’s points are all very sound, but like any list, it’s easy to pick apart. But really what came out was a discussion about how each of us as developers approaches [...]
tl;dr: I know this is over 2K words so if you just want to get an update on what’s going on right now and what we’re planning, skip to the 2010 heading at the end of the post.
Most individual years of my life have been pretty homogenous. Save an errant semester, my entire life up [...]