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Jun
16
Posted By
aeiowu

The last couple of weeks have been pretty hectic. During the day Mike and I have been hitting Liferaft pretty hard and on the nights and weekends I’ve been chipping away at Protonaut with Andy. I’m having a ton of fun on both projects though, which is why things are so booked.

Andy’s been burning through [...]

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Greg   game development
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Jun
04
Posted By
aeiowu

Liferaft is coming along, it’s been a bumpy road for a number of reasons, most of them due to the design and its ethereal nature. But recently it’s really been shaping up and making levels is a snap now. So today I set out to start my idea for Act I of Liferaft. Our hero [...]

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Greg   game development
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May
28
Posted By
aeiowu

This has been sitting around in the dusty Drafts section for ages now. I haven’t posted in a while so I thought I’d give it the nod and send it to the Majors. You’ve been warned.

Fishbowling is a concept well-known to people that take on projects under a certain time-frame. Urban dictionary failed me with [...]

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Greg   game development
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May
15
Posted By
aeiowu

Andy contacted me a bit ago with a snazzy game idea that he could use my help on. Per usual, I’m taking up the visual duties of the game while he does all the hard work. The game could be described as a level-based platformer puzzle game using box2D. We’re not sure what to call [...]

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Greg   game development
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May
08
Posted By
aeiowu

I attended a talk by Jason Rohrer at this year’s GDC titled “Beyond Single Player” [Click on the first link at this page to watch it]. It was very good and the ideas posed in the talk were sound and also very exciting. There was a tone to it though. The kind of tone that [...]

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Greg   game development
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Apr
29
Posted By
aeiowu

I didn’t know much of anything about business or anything, but I guess I did it anyway. A lot can be said for reckless abandon, much of it negative, but I think it’s ultimately a good thing. Or maybe I just watched too much Dragonball Z when I was a kid… I’m still getting beat [...]

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Greg   game development
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Apr
23
Posted By
aeiowu

Play it now!

We decided to simply release Gray to the public for free. We didn’t see a game like this [not intended to be entertaining] doing very well or receiving the right audience at a typical Flash portal, though feel free to distribute the swf wherever you please. The more people that play this game, [...]

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Greg   game development
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