Archive for the 'Greg' Category

New accessories, drawings and another video

Hey everyone! Lately I’ve been working on more accessories, and… the coveted “tester” accessory.” We’re still not completely sure how it’ll work, but the second video is of that very accessory… the mammoth head. The first video is from like 2 months ago, and is one of many drawings that will show the “detail” of each accessory before you equip or buy it. Hope you like ‘em.

Dinowaurs Accessory Video Process - “SP” Stands for Super Pope

This is my first time recording myself, so be gentle. I used Screen Record 2 from Mier Software, and given my extremely slow Powerbook G4, it performed pretty well. I think you’ll be seeing more of these from the rest of us as we go, including one of Mike coding. That’ll be riveting! Haha… programmers, who needs ‘em?

Dinowaurs Private Alpha Testing Underway + New Website

Shhhh… We’re Alpha Testing, don’t tell anyone!

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This wee bug was no “gomez” or “zaphod” but he certainly was a worthy $@%#ing adversary.  BG Bug, we salute you and pray for your safe return to Hades.

We opened the doors to private alpha testing on the Kongregate forums on April fools day.  Some we’re skeptical, but the rest were excited.  So far only a handful of dedicated troops are testing the game now, and doing a great job of finding bugs galore.  The experience has been a little overwhelming, but totally awesome at the same time.  The response to the game has been better than we expected, and we’re looking forward to having more fun with it as we open the doors even wider.

Willian Gallis, a writer from KongBR (A Brazilian Kongregate blog) has written a Portuguese article on the Dinowaurs alpha.  He’s an alpha tester.  Luckily I have a few latin-language friends who helped me read the comments, we hope Brazil has plenty of fun, we tried to make it as globally accessible as possible.

If you are one of the OG testers that sent us an email last year, don’t worry you’ll be in on things soon enough, we’re sending you out special invites today sometime and then we’ll get you fixed up with some delicious dino-ing.  We’ve found Kongregate’s chat and bug reports to be invaluable
throughout this process, and we’re really excited with the progress
even after a couple of days.  Here’s a shot of the alpha, to whet your palette. 

Dinowaurs Alpha Title Screenshot

We only have 4 players playing right now (5PM CST) but tonight that should rise with a big load of new invites.  Great job testers! (Maybe we can find a better “team name” for “the testers,” post something in the forums guys.

One final note, we’ve been getting some questions on the Kongregate forums about if the people who signed up last year will be getting invites too.  Don’t worry your invite is in the mail, you just need to send us your Kongregate UserID in an email.  Thanks for sticking with us, and enjoy your dino-ing.

Wordpress Logo

Website Engaged (fiancé-kind)

Sorry Blogger, Wordpress has been flirting with us and she finally broke up with her boyfriend, so we did what any indie nerd would do.  Propose marriage.

The website isn’t completely perfect just yet, (nobody is, we learned that in our college relationships) but it’s functional and way easier for us to manage and keep updated.  Flash was another girlfriend of ours (in websites) and she was really hard to talk to, things got complicated.  Now we have the best of both worlds and hopefully the wedding goes well, you’re all invited!

Mike smells his hand a lot


I’ve been documenting this for quite sometime. I had a mini-intervention with Michael a few days ago, but it was brushed off with a smirk and a giggle. I feel this has grown into something bigger than Mike, bigger than us. I can only hope the internet will serve as Mike’s savior and purge him of whatever it is that’s on his hand that titillates him so.

"Wild & Free: A True Story" or how we forgot about Professor Porpoise: Adjunct Faculty Advisor to the Apocalypse and learned to love the boto

Mike and I have been chipping away at a little weekend side project of ours for a month or so. He’s got a prototype up and running, and while the swimming mechanic is similar to PP:AFAA, we’ve added some cool new stuff that I think will be pretty compelling gameplay wise. Basically it’s a very simple deathworm-like, where you command the likes of a studious Boto (amazon river dolphin) and fight the evil river-polluting humans on their way to refineries and such. With the aid of schools of flesh-starved pirahnas, you summon the power of the riverbed to take on impossible odds.

I’ve mainly been working on the logo, (this is actually a school project, so the logo was our first assignment) but have started in on the rough art style to help me finish the logo. It’s pretty close to done, hopefully we’ll have an alpha posted up here pretty soon.

Glitch art, tiny taste of Dinowaurs

Hey, just wanted to post a piece of “glitch art” we stumbled upon during alpha. Enjoy!

Hopefully soon, we’ll have some real screen-shots with updated art and less explosive diarrhea. ;)

GDC 2008 Day one: Podcast teaser and other hijinks

Hey reader, we’re broadcasting deep within the bowels of the bay area. We made another podcast last night, hopefully we’ll have time to edit it and maybe make another one. There’s so much to talk about with the IGS, we tried to hold it in as best we could until we could talk about it “fresh” on the podcast. So in lieu of an edited podcast we give you this gem. Man, ever since I learned how to spell that, it’s been open season on “lieu.” It has surpassed “purview” and “ilk,” at least in written form.

THE ALMIGHTY INTUITION DEVCAST WORLD PREMIERE

On the night of day 0, I decided to search out a mysterious beep that seemed to emanate from Ted’s bag. Apparently Josh captured my safari on camera.


Turns out it wasn’t the bag, or even in the room, but outside somewhere. Next day, we posed for our book-nook picture at IGS.


Later… lunch. Where we learned a crafty new way to make a cube out of 6 business cards unbeknownst to us that it would destroy them.


Then sushi and talk with Tyler Streeter, our mutual friend from the VRAC. He does research on A.I. specific to the human brain. He’s the one in the 2nd picture on the left, blurried. He’s brilliant. And married… sorry ladies!



Oh yea, bonus picture. We found a guy with a ghillie suit laptop mod/cover thing. Anyway… pretty cool. Hope you liked the podcast. We really tried to cut it down to a reasonable length, and well try to get out a real one soon.

Oh what a long strange trip it’s been. GDC 2008: day 0

Well, today was a work day, even though it was the Sabbath we worked just like Mike said. User stories, a little Orbit Room cafe, and so on. But that, was but the beginning. Awhile later we met up with Ted and we fumbled around San Francisco, going to two predetermined restaurants that ended up being closed. Blah blah blah, long story short, Mike made this vs. screen mockup that’s probably going to change the way we think about gaming.

Soon after Mike’s out-of-body inspiration his eyes went blank and he ran into the Moscone center stripping off his clothes. We were able to recover his clothes after finding him dripping with cold sweat in a fetal ball. We clothed him as best we could and decided he’d just sleep there. He kept spouting gibberish about Warren and his mother, we’re not sure, but hopefully we’ll see him there in the morning. We may have lost Mike, but we’ve gained a vs. screen beyond imagination.

Super Mario Galaxy co-op is better than you think

On all these podcasts, reviews and critiques I keep hearing about how the co-op option in Galaxy is “girlfriend mode.” This may seem so at first, but it would appear that these people, many of them game critics, never pressed the A button while the cursor was over an enemy or over Mario himself. The A button can hold enemies in place for the other person to bop them on the head or what have you. Alternately, the 2nd player can be a playful (and sometimes maddening) type of nuisance during the game. By hitting “A” whilst hovering over Mario with the cursor, you can make him jump, and this will most often result in either Mario incurring damage, or falling into a black hole. This gets particularly interesting while switching off every death with a friend when trying one of the more challenging levels in Mario. Since the other player will be tempted to exact revenge for their un-sportsmanlike conduct, and the cycle continues… Call it immature, but there’s certainly much more to Galaxy co-op than just collecting and shooting star bits. [/rant]

When we discovered this (by accident) I asked frequent players of the game, and most, if not all, said they didn’t know about this option. So, this is more of a public service announcement than it is a tirade against Nintendo’s inability to explain all gameplay options in the manual, or the hasty judgements of the gaming media. Enjoy your “A” button Galactic Marioers.

In Search of the Oracle: Indie Developer Productivity Snacks and Calisthenics

Mike’s parents were kind enough to bring us some developer rations on Thursday. None of us really eat very healthy in the office, except for Josh, who is all into flax seed. So here are our favorite bits of sustanence.

Daddy Ray’s Fig Bars. This is one of Josh’s staples, the rest of us still don’t know where he gets them, but we think they’re delicious.

2 lb. box of Pepperidge Farm Cheddar Goldfish - Whole grain if you can find it. This is a classic, and therefore manditory.

Sam’s Choice Mountain Trail Mix - recovered deep within the belly of the beast, these precious nuts, chocolates and raisins are tainted with corporate shame, but are oh so fortifying.

Gatorade lime Rain, 64 oz. - Possibly the finest drink to ever grace the Earth. I’m really the only one who drinks it. But we use the old bottles for water bottles now.

Red curry rice and beans. I’ve got a recipe on my site, it’s cheap and easy and can stretch a long ways over a large amount of rice. We have some form of it once or twice a week here at the office.

Oh yea, Nerf hoops are the new pilates…



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