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Feb
10
Posted By
aeiowu

I started work on the Mikengreg logo around 3 months ago, it had gone pretty well for the most part but I stopped working on it regularly about a month ago. For that month I’ve felt a block swelling. I just got over that an hour ago. I’m fresh and excited and everything is in [...]

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Greg   game development
COMMENTS
003
Jan
06
Posted By
aeiowu

This started out as a lengthy comment over at Edmund’s Do’s and Don’ts Manifesto on IndieGames. [via @godatplay] You should read that before reading this.

Edmund’s points are all very sound, but like any list, it’s easy to pick apart. But really what came out was a discussion about how each of us as developers approaches [...]

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Greg   game development
COMMENTS
006
Dec
28
Posted By
aeiowu

tl;dr: I know this is over 2K words so if you just want to get an update on what’s going on right now and what we’re planning, skip to the 2010 heading at the end of the post.

Most individual years of my life have been pretty homogenous. Save an errant semester, my entire life up [...]

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Greg   game development
COMMENTS
000
Nov
03
Posted By
aeiowu

Right now I’m in the middle of working on Mikengreg, a tentative new brand/company? for… Mike ‘n’ Greg. We’re also working on a couple of games semi-simultaneously, each one headed up by one of us. Mike’s is called Eon, which he is polishing/wrapping up this week. My game is called Pterogative and it’s serious business [...]

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Greg   game development
COMMENTS
002
Oct
21
Posted By
aeiowu

I love fun, but after we made Gray, something went off in my head. So now I’ll rant about that. :)

Me

“This is actually kind of easy. It’s not perfect or even great, but making a game with a message is a relatively simple pursuit. So why is making a fun game so hard?”

After some thinking [...]

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Greg   game development
COMMENTS
007
Oct
06
Posted By
aeiowu

Wow.

Mikengreg just returned safely from IndieCade to the gray plains of Iowa and we couldn’t be happier. It’s Mike’s birthday [wish him well on twitter] today and we’re both charged full of IndieCade. Countless memories, so many new-old friends, it was an unbelievable gathering of intimate and heartfelt personalities that we will never forget. We [...]

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Greg   game development
COMMENTS
000
Sep
22
Posted By
aeiowu

I just got off the phone with my friend and intuition collective member, Ted Martens, and we were talking a bit about collaborations. Being that game development is rarely the product of just one person, [some exceptions being: cactus, eskill and mossmouth] collaborations of some kind are often useful. But when I talk to people [...]

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Greg   game development
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005