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Aug
21
Posted By
aeiowu

So Fig. 8 is out in the wild and we’re pretty pleased with the response so far. I went ahead and confirmed with our sponsor, YoArcade that we could be transparent with the deal. This is a true story but names have been changed [except YoArcade] to protect the innocent.

July 10th – Wrapped up most [...]

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Greg   game development
COMMENTS
006
Aug
18
Posted By
aeiowu

Mike and I released Fig. 8 today. The whole world can finally play our little game about bikes and stuff. We’re happy to have finally found a suitable sponsor in YoArcade. These things always take awhile, and certainly this go-round took a lot of pavement-pounding to get it sold but I feel it was [...]

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Greg   game development
COMMENTS
005
Aug
06
Posted By
aeiowu

Making the Game

Fig. 8 is our latest game here at Intuition. It’s a relatively simple concept, you control a bike through a technical diagram. At first Fig. 8 was actually called US and it was an art installation. In my junior year of college I was walking in the snow one night and I noticed [...]

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Greg   game development
COMMENTS
008
Jul
10
Posted By
aeiowu

Jiggmin and I decided to release our typing game, The Great Red Herring Chase, after 6 months of not being able to find a sponsor. We’re proud of the work we’ve done on the game and hope you all like it as well.

We’ve decided to release it both on jiggmin.com and here at intuition exclusively [...]

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Categories
Greg   flash   game development
COMMENTS
001
Jun
16
Posted By
aeiowu

The last couple of weeks have been pretty hectic. During the day Mike and I have been hitting Liferaft pretty hard and on the nights and weekends I’ve been chipping away at Protonaut with Andy. I’m having a ton of fun on both projects though, which is why things are so booked.

Andy’s been burning through [...]

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Categories
Greg   game development
COMMENTS
001
Jun
04
Posted By
aeiowu

Liferaft is coming along, it’s been a bumpy road for a number of reasons, most of them due to the design and its ethereal nature. But recently it’s really been shaping up and making levels is a snap now. So today I set out to start my idea for Act I of Liferaft. Our hero [...]

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Categories
Greg   game development
COMMENTS
001
May
28
Posted By
aeiowu

This has been sitting around in the dusty Drafts section for ages now. I haven’t posted in a while so I thought I’d give it the nod and send it to the Majors. You’ve been warned.

Fishbowling is a concept well-known to people that take on projects under a certain time-frame. Urban dictionary failed me with [...]

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Categories
Greg   game development
COMMENTS
001