Mike and I released Fig. 8 today. The whole world can finally play our little game about bikes and stuff. We’re happy to have finally found a suitable sponsor in YoArcade. These things always take awhile, and certainly this go-round took a lot of pavement-pounding to get it sold but I feel it was [...]
Making the Game
Fig. 8 is our latest game here at Intuition. It’s a relatively simple concept, you control a bike through a technical diagram. At first Fig. 8 was actually called US and it was an art installation. In my junior year of college I was walking in the snow one night and I noticed [...]
Jiggmin and I decided to release our typing game, The Great Red Herring Chase, after 6 months of not being able to find a sponsor. We’re proud of the work we’ve done on the game and hope you all like it as well.
We’ve decided to release it both on jiggmin.com and here at intuition exclusively [...]
The last couple of weeks have been pretty hectic. During the day Mike and I have been hitting Liferaft pretty hard and on the nights and weekends I’ve been chipping away at Protonaut with Andy. I’m having a ton of fun on both projects though, which is why things are so booked.
Andy’s been burning through [...]
Liferaft is coming along, it’s been a bumpy road for a number of reasons, most of them due to the design and its ethereal nature. But recently it’s really been shaping up and making levels is a snap now. So today I set out to start my idea for Act I of Liferaft. Our hero [...]
This has been sitting around in the dusty Drafts section for ages now. I haven’t posted in a while so I thought I’d give it the nod and send it to the Majors. You’ve been warned.
Fishbowling is a concept well-known to people that take on projects under a certain time-frame. Urban dictionary failed me with [...]
Andy contacted me a bit ago with a snazzy game idea that he could use my help on. Per usual, I’m taking up the visual duties of the game while he does all the hard work. The game could be described as a level-based platformer puzzle game using box2D. We’re not sure what to call [...]