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Learn more about intuition
Apr
10
Posted By
aeiowu

First off, I just want to say I think Flash is awesome. It’s a pretty solid tool for creating games and applications with great documentation and a nice interface with an even brighter future ahead of it. The problem isn’t Flash itself. As a tool it has its quirks, sure, but everything does. The real [...]

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Greg   game development
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Apr
05
Posted By
aeiowu

About 2 weeks ago I was lying in bed staring at my ceiling wondering why I can’t get to sleep at a normal hour like most people. Somehow my brain wandered over to “mob mentality”, and more specifically this quote from someone I heard somewhere.

A person is smart, but people are stupid.

That stuck with me, [...]

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Greg   game development
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Apr
03
Posted By
aeiowu

Hey. It’s been awhile… Well not technically, but it feels like it’s been awhile. For the last month or so I’ve wanted to spill what’s inside my brain. Today, I get to do that.

For those of you reading this on mile222 you probably aren’t as familiar with intuition as you are with this place. But [...]

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Greg   game development
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Jan
29
Posted By
aeiowu

Dinowaurs has been in open beta for over a month now and one thing is obvious. It’s not making money.
For over 1.5 years, we’ve been working like dogs on this Flash game called Dinowaurs. About 6 months ago we ran out of funding to feed ourselves. So when that happened we started scrambling to [...]

Jan
22
Posted By
aeiowu

Well, we finished up crowland, effing hail and inkclipse so we’re just waiting on some sponsors for those. We’re still chipping away at red herring, it’s a bit of a weirder bird than the other three and therefore requires a little more loving care. Not that we don’t love all our games equally, we [...]

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Jan
16
Posted By
aeiowu

For our fourth game in this deal we’re making a game about killing crows. Why? Mostly because I hate them. Every winter they seem to grow in number. I know they are plotting up there in the thousands. I like animals and have much respect for living things, I don’t even kill ants/non-mosquito bugs, but [...]

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Greg   community   flash   game development
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Jan
13
Posted By
aeiowu

Jiggmin had an idea to mask two separate dimensions of the same world so the player may uncover the good one underneath . One good, the other bad. The world would simply be a zoomed out view of the earth. So, as part of my ritual I headed to the library for some pretty earth [...]

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Greg   community   flash   game development
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