Mike and I have been chipping away at a little weekend side project of ours for a month or so. He’s got a prototype up and running, and while the swimming mechanic is similar to PP:AFAA, we’ve added some cool new stuff that I think will be pretty compelling gameplay wise. Basically it’s [...]
A friend of Greg’s just linked this to him: “My Paper Mind,” an animation of paper stencil cut-outs, using a technique referred to as “Stratastencil.” The interesting thing is that the stencils are layered on top of each other, and photographed and lit such that the previous frames are visible behind the current one, [...]
Hey reader, we’re broadcasting deep within the bowels of the bay area. We made another podcast last night, hopefully we’ll have time to edit it and maybe make another one. There’s so much to talk about with the IGS, we tried to hold it in as best we could until we could talk [...]
Mike’s parents were kind enough to bring us some developer rations on Thursday. None of us really eat very healthy in the office, except for Josh, who is all into flax seed. So here are our favorite bits of sustanence.
Daddy Ray’s Fig Bars. This is one of Josh’s staples, the rest of [...]
Josh found this sweet music today while sifting through some dusty bookmarks of his. It’s freely distributed music (under the creative commons license) and would work for our game if we wanted it. Mostly it’s just kick-ass and old school, and we listened to it all day. Check it out. This one [...]
“Hey, we’re back!”
No, it’s not Dr. Katz, but instead a much drier, less-squiggly version here to bring you our next segment: way more recent stuff. We haven’t been showing as many pretties as we should, so above, I give you the very unofficial, unfinished Dinowaurs logo. It’ll probably resemble something like that above.
Design [...]