It has been a little over 2 months since our last update. Many of you are probably thinking that the project has been scrapped or the company went under. Do not fear; we just took a blogging hiatus of sorts. Here’s a rundown of some things that have happened over the last [...]
The Dinowaurs website has officially launched. There’s a brief description of the game, a note about the release, and some of our early concept art.
More will be added as we go along. Enjoy!
Finally the day has come! Kongregate announced our game Dinowaurs among the first set of games for their Premium Developer Program. So far, we’ve been mentioned on Gamasutra, TechCrunch, next-gen.biz, and Gamezebo, and interviewed by IGN. It has been an amazing experience so far. As I’ve alluded to before when I [...]
The Opportunity
Like many who pay attention to such things, I’ve become convinced that web-based games centered around 2d, interactive vector graphics platforms like Flash and Silverlight are here to stay - at least for the next 5 years or so. Sites like Newgrounds and Kongregate are growing huge communities of both developers and players. [...]
We’re here and we’ve cracked open the laptops. It’s time to begin. I’m going to set up a chat in this post for those who are participating remotely and anyone who wants to “stop by” and say hi.
(Game Jam is over, chat removed)
Bigger. Better. Baddassier. The Iowa Indie Game Jam is back. Game development indie style is happening this weekend in Ames, Iowa. Not sure what game we’re going to make yet. As for platform, current discussion is between DS homebrew, Flash, and Silverlight.
It’s going to be awesome. And we’ll [...]
In some form or another, Intuition has been around for 25 weeks. Woohoo! A lot has happened since then, and a lot more is about to happen. The last 3 weeks or so have been quiet on the surface, but it’s really the calm before the storm. We see the skies [...]