Mike and I have been chipping away at a little weekend side project of ours for a month or so. He’s got a prototype up and running, and while the swimming mechanic is similar to PP:AFAA, we’ve added some cool new stuff that I think will be pretty compelling gameplay wise. Basically it’s [...]
Celebrate.
Here is the high detail raster version of the logo…..that I wasn’t supposed to make. It’s mainly for the title screen and posters if we ever decide to make any. I felt that it was really important to work the logo more for those things. I’m really happy with it.
And yeah, I [...]
We’re going to GDC! Come hell or high water, we booked the tickets, marked the calendar and laid out our nerd uniforms for GDC 2008. Now what? Maybe we’re missing something…
Business cards!
As a soon-to-be card-carrying graphic designer–and by “card-carrying” I mean diploma-carrying–why not create our own identity, or any such materials we [...]
I’m going through Foundation Actionscript for Flash 8 in an effort to re-learn how to code. In chapter 9, there’s some talk of tweening, so I thought I’d try to apply my knowledge to our logo to make a simple animation.
In doing this, I learned an important lesson: always [...]
Even though we’re further down the road with development of both the game and the identity/website, I thought it would be neato to post the “mother ship” pdf of all the logo ideas for the intuition identity. Some are good, some are bad and others are just pieces of a larger good/bad logo; you [...]
We finalized our logo tonight! I think we’re all really happy with it. Man, I just love working on a team. It seemed like we all put our heads together and had some great input and thoughts about making things work. We wanted bright colors and Greg had this pretty sweet [...]