I’ve been working on a new game, we’re not exactly ready to release much in the way of details as we’re not exactly sure what those details are yet, but there will be platforms, and you will probably be jumping on them for a large percentage of the experience. Given that information, I’ve spent [...]
Mike made a song.
I made a dino.
And then a video was born:
Hey every seven of you! We’ve officially opened up the Dinowaurs beta to the first wave of the Kongregate community. We’ve been floored by the response from everyone and we’d like to thank everybody for their interest and excitement for Dinowaurs.
In other news we’ve hit 1000 commits. I even recorded a video of [...]
Bit o’the old update fer you fine folken. I been workin’ on PP:AFAA and, by extension, Melba Toast pretty good the past couple days, and boy oh boy is she startin to come ’round. I s’pose it’s been a long while since muh last post, so I reckon I start at the beginnin.
Separating [...]
Finally squared away the actual movement for the Prof himself… This was actually really agonizing and horrible more due to my lack of experience working with the trig functions of Flash than anything else, but damn this took a long time. I tried about 4 or 5 different methods for controlling the Prof both [...]
So, I spent some time getting back to PP:AFAA today and worked out some hacky solutions to the floaters. Getting buoyancy to look good was actually fairly challenging for my tiny brain, however I created a fairly convoluted algorithm which should supply all the requirements for the prof. This got me thinking hard [...]
We’ve been working full steam on PP:AFAA tonight, and I’ve finally gotten back on track with Melba Toast and breaking out teh codez. I actually started out on prototyping water yesterday and thought I’d have an easy time of getting some wave action going… Boy was I wrong.
Actually in theory, it would have been [...]