Mike and I have been chipping away at a little weekend side project of ours for a month or so. He’s got a prototype up and running, and while the swimming mechanic is similar to PP:AFAA, we’ve added some cool new stuff that I think will be pretty compelling gameplay wise. Basically it’s [...]
Our apologies for the lack of posting over the last two weeks. Here’s a rundown of what we’ve been up to.
After working on the press kit a little, we did some more business stuff to make sure we’re going to be ok with Uncle Sam and protected from the “unknown unknowns,” as it is [...]
Finally squared away the actual movement for the Prof himself… This was actually really agonizing and horrible more due to my lack of experience working with the trig functions of Flash than anything else, but damn this took a long time. I tried about 4 or 5 different methods for controlling the Prof both [...]
So, I spent some time getting back to PP:AFAA today and worked out some hacky solutions to the floaters. Getting buoyancy to look good was actually fairly challenging for my tiny brain, however I created a fairly convoluted algorithm which should supply all the requirements for the prof. This got me thinking hard [...]
Recently we nicknamed Prof. Porpoise, “The Professor” due to his extreme agility on the court as well as his radical dissertation on The Crossover: An Application of Metafluid Dynamics and Quantum Mechanics Subsystems to Underwater Basketballs. The Professor isn’t all sneakers and snow globes. When he’s not drainin’ half-court PS-triples he’s sinking sea-faring [...]
The official work has begun on PP: AFAA! This project is so important to Intuition, that we’ve decided to use our secret weapon, a creative think-tank known as Team Yesss (that’s yes with three s’s). Team Yesss was able to choose a preliminary color scheme, get the professor made based on Ted’s design, and [...]
We’ve been working full steam on PP:AFAA tonight, and I’ve finally gotten back on track with Melba Toast and breaking out teh codez. I actually started out on prototyping water yesterday and thought I’d have an easy time of getting some wave action going… Boy was I wrong.
Actually in theory, it would have been [...]