Archive for the 'Wild 'n' Free' Category

Wild & Free: A True Story - in stores today!

Wild & Free: A True Story (“WNFats”, for those hip to the beat) released today.  Mike & I (employees at Team Yessss!) have been dedicating a night or two each week to take time out to give Boto a home.  He’s mostly happy, at least now when you’re not playing, otherwise causing massive oil tankers and speed boats to spawn magically atop the Amazon waters.  Those tankers whirl him into a tirade of mystical proportions, summoning forth the guttural calls of the tree mother deep within his soul, thus gathering the young and noble piranha for a feast more glorious than the mystical proportions themselves.

Wild 'n' Free: A True Story - logo

Play it Now!  If you want… sorry to be so exclamatory, but we’re excited!

Now for a little back story behind the concept of WNFats in case you missed this post, or this one… & this one too.  Basically we started out with wanting to do a Porpoise based Deathworm that we dubbed Professor Porpoise: Adjunct Faculty Advisor to the Apocalypse.  We did this in the Summer of 2007 on the side while we were looking for a home for Dinowaurs, it was a good bit of fun, but then PP:AFAA got a bit dusty (remember, porpoises shouldn’t be dusty, they are aquatic) but then a boy named “Boto” dazzled us with flips and tricks beyond compare.  We followed the mechanics of PP:AFAA and Deathworm, taking some parts of the Dinowaurs code, Mike did some new flocking stuff for the piranhas and I implemented some new art.  Before long we had a prototype with the new piranha flocking mechanic.

That was awhile ago… Since then we’ve been polishing the look and features of WNFats, I’ve changed the art for the boats three or four times, and Mike has hit his fist against the wall a few times.  All in all, a fun time, and it’s neat to finally see this beast come together.  I hope you all enjoy it, we’ll probably be adding, tweaking and changing things as we go, but for now we hope you enjoy yourselves!

For all the Kongers, we posted Wild ‘n’ Free on Kongregate as well with high scores and all the trimmings.  See you there!

"Wild & Free: A True Story" or how we forgot about Professor Porpoise: Adjunct Faculty Advisor to the Apocalypse and learned to love the boto

Mike and I have been chipping away at a little weekend side project of ours for a month or so. He’s got a prototype up and running, and while the swimming mechanic is similar to PP:AFAA, we’ve added some cool new stuff that I think will be pretty compelling gameplay wise. Basically it’s a very simple deathworm-like, where you command the likes of a studious Boto (amazon river dolphin) and fight the evil river-polluting humans on their way to refineries and such. With the aid of schools of flesh-starved pirahnas, you summon the power of the riverbed to take on impossible odds.

I’ve mainly been working on the logo, (this is actually a school project, so the logo was our first assignment) but have started in on the rough art style to help me finish the logo. It’s pretty close to done, hopefully we’ll have an alpha posted up here pretty soon.



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