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2058 Posts in 165 Topics- by 669 Members - Latest Member: harrietpreston

October 21, 2014, 05:56:20 PM
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1  Games / Feedback / Re: Game modes and stuff on: March 30, 2009, 06:38:28 PM
 Or flag tag could be... Having to destroy the enemy village and stand 10 seconds on the ruins to make it ur base. To win you have to control 6 villages.
2  Games / Feedback / Game modes and stuff on: March 29, 2009, 12:17:11 AM
 Well these are just things to ring ideas to your guys' heads. I know intuition's kinda out of cash atm but eh...here

 Flag Tag - Each villages have a flag and the opposing ones have to capture them and take it to any of their home villages. The villages cannot be destroyed in this game. Whoever captures all three of the opponent's flags wins! Also, if the flag is taken to the tier 3 village you score +2 DNA.

 Death Match - Whoever gets 12 kills first wins the game. Each kill in this game mode is +2 and when yo win you get an extra 35 DNA.

 Stort Mode??? - The final boss is a T-Rex...could be 2 player teams...

 

 
3  Games / Feedback / New gadgets! on: March 23, 2009, 07:22:54 PM
 Well I'm sure we all love the weapons as of now...personally, i don't like meteor...when it's being used against me that is hehe. Well here's what i have.

 Poison Cloud - Works like a flame thrower but releases a small single cloud of poison. When passed through, 2 damage is suffered per seconds for 12 seconds. It cost 160 to fire.

 Stun gun - Ranges like a S.A.M, only it's a tiny bit weaker but it has a good chance of stunning the enemy for 3.5 seconds.

 Rock Flinger - A weapon that fits the dino age! This thing goes up to 100 miles per hour! It's slightly weaker than castle but when it shoots, it spreads through the air like this "* * * * *".

 
  Equipment

 Turtle shell - Armor boost and +1 stat

 Dragon wing - For your back, and this wing is black.

  well i really can't think at the moment and that's all i got...SO FAR!

 
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