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TheBigCheese
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« Reply #75 on: April 15, 2008, 07:11:55 AM » |
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Good idea! The lawyers should be able to be killed by the defenses, and could be used as a distraction against the defenses.
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"If an empty desk is an empty mind, then I must be a genius!"
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godatplay
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« Reply #76 on: April 15, 2008, 08:57:08 AM » |
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Hmm...I like the idea of distracting defenses. This sounds like a different weapon, though. Lawyers will most likely stay the same as they are for now, at least in terms of their general behavior. We'll be making them more balanced as time goes on, since they are pretty OP at this point.
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milskidasith
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« Reply #77 on: April 16, 2008, 11:42:14 PM » |
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Yes, because whichever staff member Intuition is got pwned by my army of lawyers. I am not sure if you changed it since the party, but less launch power and slower lawyer speed should work out nicely.
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Yes, I am awesome at dinowaurs, yes, I beat the Intuition staff at their own game on a laggy computer, yes, I have more forum posts than you at Kongregate, yes, I semi-personally know the developers after an interview, yes, I will overtake you in posts soon, but you are still worthwhile. I guess. 
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MikëHoltan
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« Reply #78 on: June 04, 2008, 10:12:56 AM » |
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I generally read all Sticky topics before I start posting in forums, and I feel that this sticky has way too much side conversation to read through. Although perhaps the first post of the Sticky is the most important to read, I still feel like much of this conversation should be moved to a Suggestions/Feedback thread.
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ktchong
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« Reply #79 on: December 19, 2008, 05:47:50 PM » |
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SLOW ZONES Finally, the slow zones, marked by the hash-marks in the mini-map, slow down your dino to about half speed. Right now (at the time of this post) they are not enabled. These can be seen on the game screen as big snow drifts.
Do "slow zones" provide cover from attack? (i.e., increased defense.) They should, which would add some strategic element.
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« Last Edit: December 19, 2008, 05:50:26 PM by ktchong »
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godatplay
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« Reply #80 on: December 19, 2008, 05:50:26 PM » |
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Welcome to the forum.  No, they don't provide defense, and by now they are enabled and slow you down by half.
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ktchong
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« Reply #81 on: December 19, 2008, 06:05:28 PM » |
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Good idea! The lawyers should be able to be killed by the defenses, and could be used as a distraction against the defenses.
I like the lawyers as they are. The Long Arm of the Law provides the only effective counter offense against players who love to use jetpack and aggressively move close.
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« Last Edit: December 19, 2008, 07:58:41 PM by ktchong »
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ktchong
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« Reply #82 on: December 19, 2008, 07:42:44 PM » |
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Do different dinosaurs have different stats?
People are saying that they do. I know that bigger dinosaurs (like Brontosaurus - whose correct and current name is Apatosaurus, BTW) are easier to hit than the other smaller dinosaurs. But do they also have different stats as well?
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« Last Edit: December 19, 2008, 07:53:51 PM by ktchong »
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ktchong
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« Reply #83 on: December 19, 2008, 08:06:07 PM » |
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Welcome to the forum.  No, they don't provide defense, and by now they are enabled and slow you down by half. Would be great (and make more sense) if slow zones provide cover and defense (as well as slow down dinosaurs,) which adds a nice strategic element to the gameplay. Maybe different slow zones should have different defensive effects. For examples, a snow zone (obviously) should weaken a flamethrower attack, while dense trees probably prolong and worsen the flames. The different slow/cover zones should add interesting dimensions to the strategic gameplay, as players must use a slightly different strategy in a different map to deal with the different slow zones (and covers.)
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« Last Edit: December 19, 2008, 08:08:47 PM by ktchong »
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