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May 21, 2013, 06:40:10 AM
Intuition Games ForumGamesDinowaurs[STICKY] Weapon Descriptions
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aeiowu
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« on: April 01, 2008, 11:02:42 PM »

WEAPONS
Ok, so weapon parameters are changing too much to put the values or ratings in here, but basically this is how all the weapons work.

Canon
pitch/power weapon, single projectile.  Pretty straightforward.

SAM (Surface to Air Missile)
Not really to air specifically, it's basically a more effective canon.  Longer range and more damage.

Castle
Unleashes four arrows and two boulders.  Each do their own damage and collide separately from one another.  The range is comparable to the canon, maybe even less.

Cluster Bomb
Unleash a large bomb that holds 5 bombs that spread out and release around the apex of the "mother-bombs" flight.  It's not as long range as the SAM, but packs a wider spread and does more damage in general.

Meteor
Press and hold the left-mouse button to choose where this will be released (strike weapon method). Once you release the left-click a large meteor will be sent straight down from the top of the screen and blast anything in its path.

This is very damaging.

Flamethrower
Acts like a trajectory based weapon, but the spray does damage over time and gets greater in breadth with higher powered charges.

The Long Arm of the Law
Possibly the most complex and intricate weapon.  You fire lawyers into the air, they land on the ground and keep going in the direction that you launched them until they meet an enemy village.  Once there, they attack the village until either they are killed or the village is destroyed.  They only live for 30 seconds.

Aircraft Carrier
Same as the meteor, but you launch bombs out of three aircraft.  It's more powerful than the meteor, but the bombs drift with the momentum of the aircraft, unlike how the meteor works with dropping straight down.  It takes more skill to aim than the meteor, but it deals more damage.

Jetpack
You fire this like you would a trajectory weapon, and aim in the direction you want your dino to fly.  It acts more like a jump than actually flying, and you can't control the dino in the air.
« Last Edit: April 12, 2008, 10:32:15 AM by torncanvas » Logged
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« Reply #1 on: April 11, 2008, 05:48:55 AM »

Can you explain WHY the meteor costs 3$-400$? Why isn't it a stable price?
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« Reply #2 on: April 11, 2008, 11:02:00 AM »

Yeah, it's a random number right now.  We thought that a random price would best present the idea that the meteors are, like, flying through space, right?  And sometimes they're flying near the earth and sometimes they're far away, right?  So, that means, if a meteor is relaly close, to the earth I mean, then it would cost less energy to make it, you know, crash.  And if it's far away, from the earth I mean, then it should cost more to pull it out of the sky.
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« Reply #3 on: April 11, 2008, 11:34:04 AM »

That might be weird, because you don't know how much money you need to wait for to fire it. You would have to keep clicking between 300-400.
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« Reply #4 on: April 11, 2008, 02:01:52 PM »

That might be weird, because you don't know how much money you need to wait for to fire it. You would have to keep clicking between 300-400.

Agreed, the concept is good but the gameplay intervenes.
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« Reply #5 on: April 11, 2008, 04:47:34 PM »

yea sorry, it's not random mike was just being sarcastic in poor taste
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« Reply #6 on: April 11, 2008, 08:26:27 PM »

yea sorry, it's not random mike was just being sarcastic in poor taste

Oh, so what's the set price then?
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« Reply #7 on: April 11, 2008, 10:36:50 PM »

Seems to be 200 as of now.
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« Reply #8 on: April 12, 2008, 02:13:13 AM »

yea sorry, it's not random mike was just being sarcastic in poor taste

Oh, so what's the set price then?

the prices change too much to settle on one, (sometimes we're changing prices every half hour during times of balancing/testing and etc.) but the range is between $200-400, sorry for the confusion i'll change that...
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« Reply #9 on: April 12, 2008, 06:20:45 AM »

yea sorry, it's not random mike was just being sarcastic in poor taste

Oh, so what's the set price then?

the prices change too much to settle on one, (sometimes we're changing prices every half hour during times of balancing/testing and etc.) but the range is between $200-400, sorry for the confusion i'll change that...

Wait, why are you changing the price? I think 300$ is a good set price already.
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« Reply #10 on: April 12, 2008, 10:28:54 AM »

They are changing it to find which price is best and most balanced.

The damage from a meteor strike has been lowered (or it didn't do much in the beginning), so 200 is a fair price. It takes 2 meteors to take down one dino.
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« Reply #11 on: April 12, 2008, 11:35:58 AM »

They are changing it to find which price is best and most balanced.

The damage from a meteor strike has been lowered (or it didn't do much in the beginning), so 200 is a fair price. It takes 2 meteors to take down one dino.

That's not much, in my opinion.
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« Reply #12 on: April 12, 2008, 11:41:20 AM »

Yes, but the total is 400 to kill it. Which is the same price as the airstrike.

Also, if you are in the enemy's villages, you have to wait for the laser to get there. Which takes enough time for the enemy to get in a couple of shots.
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« Reply #13 on: April 12, 2008, 12:11:22 PM »

Yes, but the total is 400 to kill it. Which is the same price as the airstrike.

Also, if you are in the enemy's villages, you have to wait for the laser to get there. Which takes enough time for the enemy to get in a couple of shots.

IF. You can just stay stable at your villages then shoot the laser.
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« Reply #14 on: April 12, 2008, 05:44:02 PM »

I sense that $200 is a really interesting value.
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