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2058 Posts in 165 Topics- by 669 Members - Latest Member: harrietpreston

December 21, 2014, 05:44:30 AM
Intuition Games ForumGamesDinowaursFeedback3rd tier
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CCM333
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« Reply #30 on: April 17, 2008, 08:41:55 PM »

True. I suppose the big village should just take about 5x as long to repair as the little one.

5x is a little much... 3x is fine i think
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« Reply #31 on: April 17, 2008, 08:47:53 PM »

True. I suppose the big village should just take about 5x as long to repair as the little one.

That's not what I said at all. They should have equal speeds, because if you use an equation, you find out that:

rt=(re*s)/ef

Rt is repair time, re is resources, size is how big the damage is, and ef is efficiency.
Here's what I'm trying to tell you.

If a village has 20 resources and 20 size, then it should get done as fast as 40 resources and 40 size, not counting the efficiency. If you introduce a different efficiency variable for each village though, then that might work.
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« Reply #32 on: April 20, 2008, 10:34:43 AM »

As long as there is a quick easy way to repair villages. If you don't have enough money to repair it completely, it should repair it as much as you can afford.
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« Reply #33 on: April 20, 2008, 11:15:09 AM »

As long as there is a quick easy way to repair villages. If you don't have enough money to repair it completely, it should repair it as much as you can afford.

Maybe a penalty for repairing villages?
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« Reply #34 on: April 20, 2008, 11:26:07 AM »

That wouldn't be right. Then no one would repair them. Another possibility, is to have the villages repair slowly by themselves.
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« Reply #35 on: April 20, 2008, 11:52:17 AM »

Slow self repair sounds good, actually. That way you can't just hold down the repair button while being shot.
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