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2058 Posts in 165 Topics- by 669 Members - Latest Member: harrietpreston

June 18, 2013, 02:22:43 AM
Intuition Games ForumGamesDinowaursFeedbackGlitch in Map Crater_2
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Author Topic: Glitch in Map Crater_2  (Read 1424 times)
Lyshomasta
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« on: February 11, 2009, 10:31:48 PM »

There is an unfair and rather annoying glitch I have recently discovered in the map known as Crater_2. I was told to be the first to realize this. I hope not. I don't know how long this game has been out, so I don't want to seem arrogant by saying such. To the point, the glitch makes the map unfair. As you developers may know, Crater_2 is the map in which Tier 3 is on the highest hill, with Tier 2 in a "pit", and Tier 1 on a small hill. The map sides have proven to NOT be parallel. The Left side is shorter between the Tier 3 and Tier 2. THUS, this creates a disturbing error. However, it is perfectly normal on the right side. This makes it unfair for the right player. Because the Tier 3 is so close to Tier 2, AND is upon a hill, AND uses cluster bombs...you might be getting where I'm going. If the right player tried to capture the Tier 2 village of the left player, the Tier 3 of the left player will already start shooting away! You can't even get in range of it before be shot to bitty pieces. Also, the cluster bombs from the Tier 3 actually DAMAGES the village. That ma be the real problem, but still unfair that the player dino can't get a village safely(example: they had low health).
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godatplay
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« Reply #1 on: February 12, 2009, 10:08:50 AM »

Thanks for the report, we'll look into it!  It's true that some of the levels aren't symmetrical.  They were created before we developed the mirroring feature in the level design tool. Tongue
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