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2058 Posts in 165 Topics- by 669 Members - Latest Member: harrietpreston

October 31, 2014, 09:05:45 PM
Intuition Games ForumGamesDinowaursFeedbackDifferent Meteor/Air Strike System
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Author Topic: Different Meteor/Air Strike System  (Read 2309 times)
ExtremePopcorn
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« on: June 03, 2008, 01:06:13 PM »

I don't really like the current meteor/air strike aim method.  The click, hold, release kind of lags a bit for me (sometimes I think it didn't register the click and then I release it only to have the meteor come down on me).

I also find myself talking in chat, then getting back to the game only to find that I just wasted some necessary meteor money.

I think that maybe a double click to start the meteor thing, then, a single click to let it go system would be nice.
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godatplay
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« Reply #1 on: June 03, 2008, 03:18:33 PM »

Thanks for your suggestion!  We'll look into trying to make the striking more responsive and different control possibilities.

Right now if your click is shorter than 1/5 of a second, it won't fire a strike weapon.  So until we get it improved, just trying clicking faster to give the game focus again.
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