You have a thought, and everybody else has a different thought. You convince one person, they’ll convince another. It’s an endless chain. But then you have a different thought… And you convince again. They convince on the chain. Then another thought, and another, another… But, eventually, there will be a time when it will be impossible to switch anymore people to your side, since you’ve already explained to them otherwise.
Amazing, a FUN game with a social message. This is extremely hard to see. Congratulations!!! I hope you can have more chances to develop this kind of game experience…
This is one of the best games I’ve EVER played online. Thank you for sharing such a though provoking idea with all of us.
Muncher376
June 8th, 2009 at 2:45 PM
Nice thought. it was fun too.
a1s
June 16th, 2009 at 3:39 PM
The game was slightly boring (it would be more boring, but luckily he “end” is timed relatively right) and the message seems forced. meh.
diesel
June 18th, 2009 at 5:13 AM
gOOD Game !!!!
Chris
June 21st, 2009 at 6:53 AM
I don’t know if I have got the right meaning…can some1 tell me plz?
shteev
June 21st, 2009 at 12:59 PM
A little dull to play… perhaps relentlessly top-down was not the best way of implementing this. But, it’s a solid idea.
It’s interesting that in most people’s reading of the game, they side with the protagonist, trying to persuade those ‘others’ who have polarised opinions… and yet, we ALL feel this when we play the game, so maybe those others are actually as complex as us, and they define what we would define to be ‘gray’ or ‘black’ or ‘white’ entirely differently?
@LOL: I could say the same thing about your mom, but I won’t. Seriously, constructive criticism, or at least not ridiculously abusive criticism would be better. “I don’t understand/like it” is much better. But you won’t pay any attention to this, because you’re a troll.
Kyle
September 29th, 2009 at 12:17 AM
LoL@ John’s prison joke!
but yeah, cool game. is the message: we are so easily swayed with words? in a way this game is like a small poem. havent played a game trying to make a brief statement in a brief manner before. original.
felix
October 5th, 2009 at 2:15 PM
i really liked it and for those people that didn’t have the patience to play it all the way through, they’re the ones that need to get the message
played this at indiecade a couple of times. great game.
Andrew
October 12th, 2009 at 5:50 AM
I think that slowing down the gameplay could exposed the concept/idea/theme behind the game. I think it could have been real interesting to have a slower moving white crowd while you go through and talk with them and then your follows begin to collect behind you, maybe in the form of a triangle, which eventually fills up the side of the screen blocking all those who aren’t following you to stop. This could have brought an end to the game as well, as there didn’t seem to be a conclusion. Which might have been the intent in the first place.
I thought the game was interesting though, I thought the talking minigame was interesting to convert people, it did feel like it was missing something though, but I can’t yet put my finger on it. I also thought that the level design was interesting as well, i didn’t notice if it did or not, but maybe as you gain more followers, the scenery starts to change color according to your characters. This could help to represent the masses on a whole again and how your character is not only affecting those on the screen, but the people in the city/world.
Nice work though.
And on a side note, if you want to throw in a lil bit of humor, it would be great to see some of the characters with pitchforks or torches, or some pushing grocery carts with TVs in them, just if you wanted to give it more of a mob feel.
FYI there’s definitely a conclusion. Keep playing and you’ll get to it :)
darri
October 14th, 2009 at 4:47 AM
Wow it’s like an aphorism in game form. Thought provoking but ultimately hobbled by crap gameplay. The persuasion subgame should actually be tricky, no?
“The choice in politics isn’t usually between black and white. It’s between two horrible shades of gray.” (Lord Thorneycroft)
juno
October 24th, 2009 at 1:08 PM
it was a great game, but the background fizzing sound was kinda annoying after a while…
Turning grey dredged up all sorts of feelings I had while spending time in fiercely dogmatic locations (that were on opposite ends of the spectrum in terms of their dogmatism). I think I’ve always been more of a grey person because I tend to be very empathetic. I like the idea that your character can’t become grey until he/she has existed as both black and white.
no1cares
November 30th, 2009 at 2:05 AM
In the end, no one gave a flying fig what I said. Feels like a typical Tuesday (or Wednesday, Friday or Sunday for that matter) to me. I relate to it too well.
Dan-a-y
April 23rd, 2009 at 12:55 AMWow! This was a very interesting game! Very well done, and it got the message across.
Meta
April 23rd, 2009 at 3:13 AMExperimental, original, and enjoyable! A great game!
simon
April 23rd, 2009 at 7:41 AMwhat the fuck is this
hoBBE
April 23rd, 2009 at 7:51 AMCool. Very interesting concept. I had some trouble “seeing” my guy in the crowd. Maybe make a red outline on him or something…
mike
April 23rd, 2009 at 12:24 PM@simon It’s a flash video game, buddy.
Zarol
April 24th, 2009 at 7:01 PMi think this game is very interesting and special…….
Rempresent
April 25th, 2009 at 2:59 AMI thought it was very good, no guidance needed and it played really well. What kind of discussions did you want to start with this project anyway?
finefin
April 25th, 2009 at 4:05 AMvery nice concept!
will bookmark this and eventually write a review…
kriptosporidium
April 25th, 2009 at 12:02 PMwow.
Just… wow.
Awesome game.
Qrawzseg
April 25th, 2009 at 11:35 PMI don’t understand… am I supposed to make everyone switch sides? Then do it again… and again… and again…
DonGolden
April 26th, 2009 at 7:36 PMWow great message fun game,
anthony
April 28th, 2009 at 12:16 AMI think if all the voters in the world played this game, we wouldn’t elect so many politicians that screw us over and walk off with a ton of money.
Austin
April 28th, 2009 at 1:16 AMWell that was brilliant…
elme
April 28th, 2009 at 5:49 AMIncredible… Deep message
scott
April 28th, 2009 at 6:51 AManyway to turn off the sound?
neunen
April 28th, 2009 at 8:25 AMthis is beautiful
Jeffrey
April 28th, 2009 at 2:44 PMScott: Turn off your speakers.
KAte
April 28th, 2009 at 3:32 PMGreat game and an awesome statement about the human race…
just'zisguy
April 28th, 2009 at 8:00 PMWell done, well said.
stev
May 1st, 2009 at 11:18 AMyeah really amazing, i think you dont need to know which character you are, this reinforces the message. people need to stop expecting games to play
Jestes
May 1st, 2009 at 2:15 PMReally repeitive, i when from Black, to white, to black again. And i got really bored.
john
May 1st, 2009 at 11:26 PMI laughed, I cried, I murdered a 10 year old in my basement. This game changed my life. No seriously, I’m in prison now.
Tyler
May 2nd, 2009 at 12:26 AMWell done. Unique and special.
Tails Turrosaki
May 3rd, 2009 at 3:36 AMVery interesting… Let’s put the meaning this way:
You have a thought, and everybody else has a different thought. You convince one person, they’ll convince another. It’s an endless chain. But then you have a different thought… And you convince again. They convince on the chain. Then another thought, and another, another… But, eventually, there will be a time when it will be impossible to switch anymore people to your side, since you’ve already explained to them otherwise.
URKEL
May 9th, 2009 at 8:44 AMAmazing, a FUN game with a social message. This is extremely hard to see. Congratulations!!! I hope you can have more chances to develop this kind of game experience…
Presto5197
May 9th, 2009 at 11:22 AMJiggmin FTW
sonic
May 14th, 2009 at 7:25 PMThat…was so beautiful.
Viriato
May 18th, 2009 at 5:49 PMI couldn’t get anything to happen.
WE ARE MERCENARY
May 19th, 2009 at 10:27 PMThis is one of the best games I’ve EVER played online. Thank you for sharing such a though provoking idea with all of us.
Muncher376
June 8th, 2009 at 2:45 PMNice thought. it was fun too.
a1s
June 16th, 2009 at 3:39 PMThe game was slightly boring (it would be more boring, but luckily he “end” is timed relatively right) and the message seems forced. meh.
diesel
June 18th, 2009 at 5:13 AMgOOD Game !!!!
Chris
June 21st, 2009 at 6:53 AMI don’t know if I have got the right meaning…can some1 tell me plz?
shteev
June 21st, 2009 at 12:59 PMA little dull to play… perhaps relentlessly top-down was not the best way of implementing this. But, it’s a solid idea.
It’s interesting that in most people’s reading of the game, they side with the protagonist, trying to persuade those ‘others’ who have polarised opinions… and yet, we ALL feel this when we play the game, so maybe those others are actually as complex as us, and they define what we would define to be ‘gray’ or ‘black’ or ‘white’ entirely differently?
matthaus greenberg
July 2nd, 2009 at 10:57 AMé show
Artur
July 2nd, 2009 at 3:31 PMPessimo, horrivel muito xato sem obetivo.
lol
July 17th, 2009 at 1:08 AMthis game is fucking stupid
marco recuero
August 20th, 2009 at 3:12 AMEs genial…
NOT YOU
August 22nd, 2009 at 12:36 AM@LOL: I could say the same thing about your mom, but I won’t. Seriously, constructive criticism, or at least not ridiculously abusive criticism would be better. “I don’t understand/like it” is much better. But you won’t pay any attention to this, because you’re a troll.
Kyle
September 29th, 2009 at 12:17 AMLoL@ John’s prison joke!
but yeah, cool game. is the message: we are so easily swayed with words? in a way this game is like a small poem. havent played a game trying to make a brief statement in a brief manner before. original.
felix
October 5th, 2009 at 2:15 PMi really liked it and for those people that didn’t have the patience to play it all the way through, they’re the ones that need to get the message
Chris Brandt
October 6th, 2009 at 6:34 PMplayed this at indiecade a couple of times. great game.
Andrew
October 12th, 2009 at 5:50 AMI think that slowing down the gameplay could exposed the concept/idea/theme behind the game. I think it could have been real interesting to have a slower moving white crowd while you go through and talk with them and then your follows begin to collect behind you, maybe in the form of a triangle, which eventually fills up the side of the screen blocking all those who aren’t following you to stop. This could have brought an end to the game as well, as there didn’t seem to be a conclusion. Which might have been the intent in the first place.
I thought the game was interesting though, I thought the talking minigame was interesting to convert people, it did feel like it was missing something though, but I can’t yet put my finger on it. I also thought that the level design was interesting as well, i didn’t notice if it did or not, but maybe as you gain more followers, the scenery starts to change color according to your characters. This could help to represent the masses on a whole again and how your character is not only affecting those on the screen, but the people in the city/world.
Nice work though.
And on a side note, if you want to throw in a lil bit of humor, it would be great to see some of the characters with pitchforks or torches, or some pushing grocery carts with TVs in them, just if you wanted to give it more of a mob feel.
God at play
October 12th, 2009 at 12:40 PMFYI there’s definitely a conclusion. Keep playing and you’ll get to it :)
darri
October 14th, 2009 at 4:47 AMWow it’s like an aphorism in game form. Thought provoking but ultimately hobbled by crap gameplay. The persuasion subgame should actually be tricky, no?
“The choice in politics isn’t usually between black and white. It’s between two horrible shades of gray.” (Lord Thorneycroft)
juno
October 24th, 2009 at 1:08 PMit was a great game, but the background fizzing sound was kinda annoying after a while…
a fresh concept!
Nico Mild
October 26th, 2009 at 4:10 PMI love to play minigames :-)
Nico Mild
October 26th, 2009 at 4:10 PMLets rock
Laura
November 23rd, 2009 at 2:33 PMTurning grey dredged up all sorts of feelings I had while spending time in fiercely dogmatic locations (that were on opposite ends of the spectrum in terms of their dogmatism). I think I’ve always been more of a grey person because I tend to be very empathetic. I like the idea that your character can’t become grey until he/she has existed as both black and white.
no1cares
November 30th, 2009 at 2:05 AMIn the end, no one gave a flying fig what I said. Feels like a typical Tuesday (or Wednesday, Friday or Sunday for that matter) to me. I relate to it too well.
nATEdIZZY
January 13th, 2010 at 1:29 PMomg, this was so not cool. somebody should be punished, oh wait you were… you played this game.