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TIGJam Midwest 2010

TIGJam Midwest is next weekend, June 4th-6th, 2010, at Foundry Coworking. If you’re interested, RSVP here at Eventbrite: http://tigjammidwest.eventbrite.com Here’s the official info: TIGJam Midwest is an indie game jam where creatives – programmers, hackers, designers, artists, or musicians – get together and make videogames in a weekend. For those who aren’t familiar with game jams, they’re similar to events like the 48 Hour Film Project or Startup Weekend. It’s called TIGJam because our group is part of the TIGSource…

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Laserback and Quadruped Co-op Mode

Hey Intuition blog :) The Dinowaurs days was the last time I made a post, so this announcement is very fitting. Lately, I’ve been working on my own game about a laser monster called Laserback which is a one-button arcade style game that I submitted to Gamma IV. Well, I made a hefty update today: 4 Player QUADRUPED CO-OP MODE!!!: Click the image to see it a little larger. More Laserback info to come down the road.

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Brand yourself, even if it’s lazy.

Ok, this will be quick. I have a half dozen other posts I want to make but I’m in the middle of working on FOUR GAMES!!! Ahhhhh! So I played an awesome game today, it’s called Specter Spelunker Shrinks. But when I got to the site I thought… me “Whoa, this is the same dude [NMcCoy] who did Wavespark?! Awesome! I continued to believe that NMcCoy made this game and my idea of him as a developer was bolstered. I…

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EON

Oh, hey. It’s, uh, it’s been a while… EON is finished and out on Newgrounds! We ended up adding a level editor, and those crazy NG kids are cooking up some weird and fun stuff, I highly recommend checking it out. It’s very satisfying building a fun game, but it’s a whole new experience creating a tool and watching people use it in surprising ways, I may have to do more in that direction… Anyway, go play it! And please…

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How I just got over a huge creative block.

I started work on the Mikengreg logo around 3 months ago, it had gone pretty well for the most part but I stopped working on it regularly about a month ago. For that month I’ve felt a block swelling. I just got over that an hour ago. I’m fresh and excited and everything is in place now, but it was extremely tough getting to this point. Not in the way a difficult challenge is tough, like beating Sexy Hiking, but…

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My first notgame will be “Myst minus the puzzles”

I’m not much for writing something as formal and (over?)confident as a manifesto yet, but that doesn’t mean I don’t believe in them. Tale of Tales just released their second, a manifesto for notgames entitled Over Games, which was delivered at the Art History of Games conference at SCAD. For the past year, I’ve been working on my own interactive projects that don’t involve game mechanics, so it was very relieving to find out there are others out there wanting…

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On Art and Games As Art

Why We Create Art Greg just wrote about Why do we do what we do? and eloquently summed up the hard-to-define reason for why we at Intuition create art: These are all things that fester inside me and I desperately want to expel them.  Not that they’re demons of any shape, but it’s this compulsion to create that drives me. I really like how he put this because it can be difficult to put into words.  He makes it look…

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