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Why do we do what we do?

This started out as a lengthy comment over at Edmund’s Do’s and Don’ts Manifesto on IndieGames. [via @godatplay] You should read that before reading this. Edmund’s points are all very sound, but like any list, it’s easy to pick apart. But really what came out was a discussion about how each of us as developers approaches things from what sometimes is a vastly different angle. Stephen Lavelle [increpare] mentions how he takes issue with most of the points, and with…

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2009 was a real roller coaster but we’re still strapped in.

tl;dr: I know this is over 2K words so if you just want to get an update on what’s going on right now and what we’re planning, skip to the 2010 heading at the end of the post. Most individual years of my life have been pretty homogenous. Save an errant semester, my entire life up until a couple years ago has been calculated in years; Freshman Year of High School; Senior Year of College. While there are definitely a…

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Megabank Executive Humiliation Challenge

I’m pretty much done with a new game called MEHC. It’s a Unity game meant for sponsorship on a game portal, so I’ll start the process of shopping it around now. Here’s the trailer: In gamer lingo, it’s a 3d, physics-y, psuedo-pixel-art cannon-shooting game with a strategic probability management element.  Based on tester feedback, it seems to be pretty addictive, too.  Here’s the “official” description: As a producer for the Japanese game show Megabank Executive Humiliation Challenge (MEHC), the nation…

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EON is, like, 99.99% done!

Trailer! We’re making a final push on publicity for EON, and I’ve uploaded the latest version that adds local highscores, a bunch of changed levels that have a bit better progression for noobs, you just click on the screen to spawn wells instead of the dumb dragging thing I started with, other stuff I’m sure is important… Oh, and a cool loading bar, the last one was suck. Most of the changes are responses to first-time user input, hopefully it’ll…

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EON and POLISH

Be forewarned, this is a rant, and not all that coherent… I started EON, like really started making an actual game at TIGJam early in October. I had spent the week between Indiecade and TIGJam messing around with a copy of Asher Vollmer’s sweet particle-thing, but it was just messing around for the sake of learning to handle a lot of particles in flash. At TIGJam I had about 2.5 days to really take a particle-demo and turn it into…

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I’m working on a few things, most importantly a new game called Pterogative

Right now I’m in the middle of working on Mikengreg, a tentative new brand/company? for… Mike ‘n’ Greg. We’re also working on a couple of games semi-simultaneously, each one headed up by one of us. Mike’s is called Eon, which he is polishing/wrapping up this week. My game is called Pterogative and it’s serious business [that’s what we say now instead of art-games]. Before we decided to pull off of Liferaft I had an idea while we were attending IndieCade…

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Blurst Now Open to Other Developers

The awesome indie developers at Flashbang have opened up their website Blurst (http://www.blurst.com) to submissions of Unity games from other developers. Hopefully this will be a big success, since we as developers really need more Unity portals out there.  I’ve been working on a couple small Unity games myself and have been a little uncertain if I would be able to shop my games around much. I even considered e-mailing the guys at Blurst to propose putting something on their…

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