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Here’s my problem with Fun.

I love fun, but after we made Gray, something went off in my head. So now I’ll rant about that. :) Me “This is actually kind of easy. It’s not perfect or even great, but making a game with a message is a relatively simple pursuit. So why is making a fun game so hard?” After some thinking and a few late night discussions with people smarter than me I’m pretty sure I know why. Fun is a dead horse…

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Is Hiatus the Correct Word Here?

I’m having a tough time giving a title to this post because I’m not exactly sure what I’m going to cover. There are a lot of things shifting at Intuition, there’s been a lot of change this year already and it looks like we’ve still not found a real “groove” that we’re comfortable with. Greg and I have gotten a lot of inspiration in the past couple weeks from going to Indiecade and TIGJam, and we’ve more or less realized…

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Des Moines Parties Relevant to Iowa Game Developers

I would like to invite any Iowa game developers to two upcoming parties here in Des Moines.  The first is a Wes Anderson-themed costume party entitled I Always Wanted To Be A Tenenbaum. Since a friend or two from 8monkey Labs will be showing up, I figured I would invite any other devs in the area to stop on by and hang out. We’ll probably be playing Pong in tennis outfits. Actually I don’t know what would be appropriate –…

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We just got back from IndieCade and it’s Mike’s birthday.

Wow. Mikengreg just returned safely from IndieCade to the gray plains of Iowa and we couldn’t be happier. It’s Mike’s birthday [wish him well on twitter] today and we’re both charged full of IndieCade. Countless memories, so many new-old friends, it was an unbelievable gathering of intimate and heartfelt personalities that we will never forget. We love you all. Mike was so happy he dusted off his stripping skills for you all. While I was considering on writing more of…

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How I find good folks to collaborate with.

I just got off the phone with my friend and intuition collective member, Ted Martens, and we were talking a bit about collaborations. Being that game development is rarely the product of just one person, [some exceptions being: cactus, eskill and mossmouth] collaborations of some kind are often useful. But when I talk to people interested in finding a deal like this with someone else, regardless of expertise, they are often lost on where to begin and what to look…

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Gray is in IndieCade and Fig. 8 will be at the Eurogamer Expo.

So we’ve known about the IndieCade thing for awhile but haven’t gotten around to announcing it officially just yet here. Though, we just found out Fig. 8 will be across the pond in the Eurogamer 2009 expo so I figured we’d get two announcements with one stone! It’s a pro PR move by us, to minimize our number of press releases. ;) Anyway, for the IndieCade dealio we’ll be in LA for the entire thing, October 1st – 5th. Mike…

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We’re looking for a student intern.

I just finished the second round of “marketing” for our first internship. This won’t be our first employee but it’s close enough that we’re a bit frightened/excited. ISU has offered us a great deal for providing one lucky student [we think] with a paid internship for this Fall semester and we’re doing our best to find someone. So far the first wave has fallen flat on the ISU students. I thought a lot of folks wanted to make video games,…

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