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The trouble with not knowing what we’re doing.

Design has been on my mind a lot lately. Liferaft has recently been in a kind of growing-pains stage which is a point in the development where Mike and I fumble around and try to learn how to develop video games. That’s actually a lot of it for us. Each new game we do is usually a whole new challenge with a lot of different problems that we’ve never solved before. The pain comes in the form of arguments between…

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Liferaft is up on Kickstarter

A few weeks ago we were graciously invited to join Kickstarter, an interesting community centered around funding more personal projects/endeavors. Only a few days before, Mike and Josh had just got wind of it and were really interested in how we could use it to bootstrap some ongoing projects we have. For Mike and I with Liferaft, it made a lot of sense to use this kind of thing as a way to run fancy preorders and get a little…

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Breaking down the Fig. 8 bidding timeline.

So Fig. 8 is out in the wild and we’re pretty pleased with the response so far. I went ahead and confirmed with our sponsor, YoArcade that we could be transparent with the deal. This is a true story but names have been changed [except YoArcade] to protect the innocent. July 10th – Wrapped up most of the production and put up 90% version on FGL July 12th – Made an update to 98% completion on FGL and sent out…

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Fig. 8 released!

Mike and I released Fig. 8 today. The whole world can finally play our little game about bikes and stuff. We’re happy to have finally found a suitable sponsor in YoArcade. These things always take awhile, and certainly this go-round took a lot of pavement-pounding to get it sold but I feel it was worth it in the end. Play the game here at YoArcade. There are no high scores tables as of yet, but feel free to post your…

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Making and selling Fig. 8

Making the Game Fig. 8 is our latest game here at Intuition. It’s a relatively simple concept, you control a bike through a technical diagram. At first Fig. 8 was actually called US and it was an art installation. In my junior year of college I was walking in the snow one night and I noticed some bike tracks running through the snow; an unusual scene in the middle of winter. While I walked along I noticed the two paths…

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Fig. 8 Trailer

It’s not out yet, but the trailer is! It’s another black and white game too! Well not technically, but for the most part… Fig. 8 isn’t a big game by any means, in fact, one play through only takes 12 minutes (if you don’t die, which is near impossible on your first play through). Though I made a trailer for it. Why? We’re trying to get a little exposure for Fig. 8 to show it off to sponsors so they…

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Branches Interactive Music Video Prototype

This last weekend I finally finished a (rough!) prototype for the second of three ideas, which is a sort of interactive music video. The general idea is that I could create a game-like experience that allows players to play the equivalent of visual instruments while a band plays live music. The setting I had in mind was during Christian worship, but really it could be used anywhere. In this video, I recorded myself playing through the interactive environment, which I…

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