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The Great Red Herring Chase is finally released!

Jiggmin and I decided to release our typing game, The Great Red Herring Chase, after 6 months of not being able to find a sponsor. We’re proud of the work we’ve done on the game and hope you all like it as well. We’ve decided to release it both on jiggmin.com and here at intuition exclusively as a bit of an experiment. We’ll see how it goes. Nonetheless you can play it here at intuition right now.

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Interactive music video, worship prototype WIP

I’ve been doing a lot of things lately, but one of them has been a prototype for what is basically an interactive music video. I’ve been collaborating with Paul Gratton and his brother Scott Gratton (of Finn Miles) through our collective Napkin Sketch, and this will be for their song Branches. The player would perform the piece to match up with the music in an appealing and expressive way. In this way, the experience is like playing a “visual instrument” of sorts.…

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Check out the Protonaut alpha.

The last couple of weeks have been pretty hectic. During the day Mike and I have been hitting Liferaft pretty hard and on the nights and weekends I’ve been chipping away at Protonaut with Andy. I’m having a ton of fun on both projects though, which is why things are so booked. Andy’s been burning through his lists ever since he wrangled in a Box2D bug that was holding him up, so we’ve got tons of stuff going on now,…

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Can you conquer the Liferaft Slalom Challenge?

Liferaft is coming along, it’s been a bumpy road for a number of reasons, most of them due to the design and its ethereal nature. But recently it’s really been shaping up and making levels is a snap now. So today I set out to start my idea for Act I of Liferaft. Our hero starts out imprisoned or forgotten in a pit somewhere isolated. Magically a rope drops and you have to use it to get out of the…

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Using the fishbowl to your advantage.

This has been sitting around in the dusty Drafts section for ages now. I haven’t posted in a while so I thought I’d give it the nod and send it to the Majors. You’ve been warned. Fishbowling is a concept well-known to people that take on projects under a certain time-frame. Urban dictionary failed me with a proper definition, but basically the idea behind fishbowling is that if you are given a certain amount of time to complete a set…

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Interactive Sermon Tool Prototype

Over the past few months, I have received a vision for 3 types of interactive experiences. I just finished a prototype for one of them – an interactive tool that could be used to supplement a message to help visualize the concepts being discussed in the message. I imagine this tool most often being used to help visualize a sermon being delivered to a church congregation. The goal of the tool would be to present an environment that someone on…

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I’m starting work on a new collaboration with Andy Moore.

Andy contacted me a bit ago with a snazzy game idea that he could use my help on. Per usual, I’m taking up the visual duties of the game while he does all the hard work. The game could be described as a level-based platformer puzzle game using box2D. We’re not sure what to call it, but for now it’s Chemistry Game. Let’s hope the name doesn’t stick. In this mockup the player assumes the role of the purple space…

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