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Wild ‘n Free: EX Available In Places

The amazing, action-packed follow up to the critical darling Wild and Free: A True Story, Wild ‘n Free: EX, is finally available in more places than Armor Games! Play on our site here, or check it out on Kongregate to get in on the high score action. Greg’s current score is 378493. You’ll probably need to stay up pretty late to beat it.

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I made a little teaser trailer for Gray

It was pretty challenging editing this sucker. Because the whole game is so short, the biggest issue was avoiding potential spoilers. We hope to have the game up somewhere soon, though we’re not sure in what capacity just yet. Currently, some very smart and caring people are play-testing the game and giving Mike and I feedback on all sorts of aspects of their experience. So far it’s going well, we’re finishing up the second round, which might prove to be…

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Back in high school I thought video games and girls were interchangeable.

Like a lot of nerds through junior high and high school I was a late bloomer. I had some girlfriends here and there, mostly for 1 week at a time, or at a max… a whole 2 months! Nonetheless it bothered me quite a bit, unless I was really into a video game. Final Fantasy Tactics [& VII], Counter Strike, Starcraft, Baldurs Gate [especially Shadows of Amn], Halo and so on. When I was playing those games I didn’t think…

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Suggested Tools for Game Designers

Someone on the Intuition forum asked what kind of development tools we prefer and for some advice on tools based on our experience.  I started to respond in a reply, and it grew to the point that I thought it could be a helpful post.  This article is targeted to people like him, who are designers interested in creating computer-based games, have a little programming experience, and have some familiarity with common development tools, like Torque or Game Maker.  It’s…

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Why I think Flash sucks.

First off, I just want to say I think Flash is awesome. It’s a pretty solid tool for creating games and applications with great documentation and a nice interface with an even brighter future ahead of it. The problem isn’t Flash itself. As a tool it has its quirks, sure, but everything does. The real problem is the flash games market. More specifically, its audience and the kind of games that audience expects. Why we Use Flash All of us…

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Platform-ey, Physics-ey Goodness

I’ve been working on a new game, we’re not exactly ready to release much in the way of details as we’re not exactly sure what those details are yet, but there will be platforms, and you will probably be jumping on them for a large percentage of the experience. Given that information, I’ve spent some time trying to prototype up some platforming action and I’ve got some cool results. My first impulse was to run out and grab Box2D, an…

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Starting Development on Meaningless Games

I’ve started development on my first experiment, which is to try to make a series of meaningless games that result in a positive impact. So far, it has been incredibly difficult to muster up the will-power in order to keep a game meaningless at all, let alone to make it positive somehow. This will be an exercise in discipline of keeping a small scope and using subtractive design, if nothing else. As you can see, it’s quite tempting as a…

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