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Jul
10
Posted By
aeiowu

Jiggmin and I decided to release our typing game, The Great Red Herring Chase, after 6 months of not being able to find a sponsor. We’re proud of the work we’ve done on the game and hope you all like it as well.

We’ve decided to release it both on jiggmin.com and here at intuition exclusively [...]

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Categories
Greg   flash   game development
COMMENTS
001
Jan
22
Posted By
aeiowu

Well, we finished up crowland, effing hail and inkclipse so we’re just waiting on some sponsors for those. We’re still chipping away at red herring, it’s a bit of a weirder bird than the other three and therefore requires a little more loving care. Not that we don’t love all our games equally, we [...]

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000
Jan
16
Posted By
aeiowu

For our fourth game in this deal we’re making a game about killing crows. Why? Mostly because I hate them. Every winter they seem to grow in number. I know they are plotting up there in the thousands. I like animals and have much respect for living things, I don’t even kill ants/non-mosquito bugs, but [...]

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Categories
Greg   community   flash   game development
COMMENTS
001
Jan
13
Posted By
aeiowu

Jiggmin had an idea to mask two separate dimensions of the same world so the player may uncover the good one underneath . One good, the other bad. The world would simply be a zoomed out view of the earth. So, as part of my ritual I headed to the library for some pretty earth [...]

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Categories
Greg   community   flash   game development
COMMENTS
003
Jan
08
Posted By
aeiowu

The rapid development cycles are in full swing here with Jiggmin and me. With each of these games I’ve taken up the habit of heading straight to the library in search of reference materials. With our latest project, EFFING HAIL, I wanted to capture the look and feel of playing with extreme weather patterns [...]

COMMENTS
002
Jan
05
Posted By
aeiowu

Hey internet. It’s been awhile, good to see ya.
For my latest trick, I’ve been working with Jiggmin (Jacob Grahn) on some rapid flash prototyping. We’re coming up with some neat stuff and it’s certainly been a good change of pace from the extra-long development cycle of Dinowaurs and all its multiplayer hairiness. Hair is [...]

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Categories
Greg   flash   game development   independent
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000