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Feb
07
Posted By
aeiowu

Dinowaurs is our first fully-featured game, and through all the missed deadlines, critical errors and small successes we’ve learned an immense amount about game development. I’d like to sit here on my stoop and tell everyone how pro we were throughout the development of Dinowaurs, but the truth is we weren’t. Dinowaurs was a gauntlet [...]

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advice   design   game development
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